My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Three Musketeers Hunter Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Three Musketeers Inferno Dragon
Zap
Goblin Gang Three Musketeers Inferno Dragon
Barbarian Barrel
Goblin Gang Royal Recruits Barbarian Hut Three Musketeers Hunter Electro Wizard
The Log
Goblin Gang Royal Recruits Barbarian Hut Three Musketeers Hunter
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Three Musketeers Hunter Electro Wizard Inferno Dragon
Fireball
Goblin Gang Barbarian Hut Three Musketeers Hunter Electro Wizard Inferno Dragon
Poison
Goblin Gang Royal Recruits Barbarian Hut Three Musketeers Hunter Electro Wizard
Lightning
Barbarian Hut Three Musketeers Hunter Electro Wizard Inferno Dragon
Rocket
Barbarian Hut Three Musketeers Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hunter Electro Wizard Inferno Dragon Barbarian Hut Lightning Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Hunter Electro Wizard Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Barbarian Hut Three Musketeers
Royal Recruits
Goblin Gang Electro Wizard
Barbarian Hut
Goblin Gang Three Musketeers Hunter
Three Musketeers
Goblin Gang Barbarian Hut
Hunter
Barbarian Hut
Lightning
Electro Wizard
Royal Recruits
Inferno Dragon

Defense Synergies 0 9

Goblin Gang
Royal Recruits Barbarian Hut Electro Wizard Inferno Dragon
Royal Recruits
Goblin Gang
Barbarian Hut
Goblin Gang Hunter Electro Wizard Inferno Dragon
Three Musketeers
Hunter
Barbarian Hut Electro Wizard
Lightning
Electro Wizard
Goblin Gang Barbarian Hut Hunter Inferno Dragon
Inferno Dragon
Goblin Gang Barbarian Hut Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Royal Recruits Electro Wizard
Barbarian Hut Hunter Inferno Dragon Goblin Gang Royal Recruits Three Musketeers Electro Wizard
Goblin Gang Barbarian Hut Three Musketeers Hunter Royal Recruits Lightning Electro Wizard Inferno Dragon
Royal Recruits Barbarian Hut Three Musketeers Hunter Inferno Dragon Goblin Gang Electro Wizard
Lightning Royal Recruits
Goblin Gang Hunter Electro Wizard
Three Musketeers Hunter Lightning Electro Wizard Inferno Dragon Goblin Gang Barbarian Hut
Barbarian Hut Lightning Royal Recruits Electro Wizard
Barbarian Hut Three Musketeers Hunter Inferno Dragon Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Hunter Electro Wizard
Goblin Gang Electro Wizard Royal Recruits Hunter
Three Musketeers Hunter Inferno Dragon Goblin Gang Barbarian Hut Electro Wizard
Royal Recruits Barbarian Hut Hunter Goblin Gang Three Musketeers Lightning Electro Wizard
Barbarian Hut Three Musketeers Goblin Gang Royal Recruits Hunter Electro Wizard
Royal Recruits Barbarian Hut Inferno Dragon Goblin Gang Three Musketeers Hunter Electro Wizard
Barbarian Hut Goblin Gang Royal Recruits Three Musketeers Hunter Lightning Electro Wizard Inferno Dragon
Barbarian Hut Three Musketeers Goblin Gang Royal Recruits Hunter Electro Wizard
Goblin Gang Royal Recruits Barbarian Hut Three Musketeers Hunter Electro Wizard
Hunter Royal Recruits Barbarian Hut Electro Wizard Inferno Dragon
Barbarian Hut Royal Recruits Three Musketeers Hunter Electro Wizard Inferno Dragon
Goblin Gang Royal Recruits Hunter Electro Wizard
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Barbarian Hut Electro Wizard
Electro Wizard Goblin Gang Hunter Lightning Inferno Dragon
Goblin Gang Royal Recruits Barbarian Hut Hunter Lightning Electro Wizard
Goblin Gang Royal Recruits Hunter Lightning Barbarian Hut Electro Wizard
Royal Recruits Barbarian Hut Goblin Gang Three Musketeers Hunter Inferno Dragon
Goblin Gang Three Musketeers Hunter Electro Wizard
Goblin Gang Royal Recruits Barbarian Hut Hunter Lightning Electro Wizard
Royal Recruits Barbarian Hut Hunter Inferno Dragon
Royal Recruits Lightning Electro Wizard Barbarian Hut Inferno Dragon
Royal Recruits Goblin Gang Barbarian Hut Three Musketeers Inferno Dragon
Inferno Dragon Royal Recruits Hunter
Royal Recruits Lightning Electro Wizard
Royal Recruits Lightning Goblin Gang Barbarian Hut Three Musketeers Hunter
Royal Recruits Barbarian Hut Three Musketeers
Goblin Gang Royal Recruits Electro Wizard Barbarian Hut Three Musketeers Hunter Lightning Inferno Dragon
Royal Recruits Barbarian Hut Hunter Electro Wizard Inferno Dragon
Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Barbarian Hut
Electro Wizard
Lightning Barbarian Hut
Lightning Royal Recruits Barbarian Hut
Hunter
Barbarian Hut Hunter Lightning
Lightning
Lightning Goblin Gang Three Musketeers Electro Wizard
Lightning Royal Recruits Electro Wizard
Lightning
Lightning Barbarian Hut Three Musketeers Hunter
Lightning
Lightning Barbarian Hut
Lightning Barbarian Hut Three Musketeers Hunter
Lightning Royal Recruits Barbarian Hut Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Hunter Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits Barbarian Hut
Hunter
Inferno Dragon
Hunter Lightning Electro Wizard
Lightning
Lightning
Lightning Hunter Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Hunter
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Goblin Gang Royal Recruits Barbarian Hut
Lightning Three Musketeers Hunter Electro Wizard
Lightning Goblin Gang Three Musketeers Hunter Electro Wizard
Lightning
Lightning
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Recruits Electro Wizard
Inferno Dragon
Lightning

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