My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Prince
Giant Snowball
Archers Goblin Gang Barbarians Dart Goblin Battle Ram
Zap
Archers Goblin Gang Dart Goblin Battle Ram Prince
Barbarian Barrel
Archers Goblin Gang Barbarians Dart Goblin Battle Ram Wizard
The Log
Archers Goblin Gang Barbarians Dart Goblin Battle Ram Prince
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Dart Goblin
Royal Delivery
Archers Goblin Gang Barbarians Dart Goblin Battle Ram Wizard Prince
Fireball
Archers Goblin Gang Barbarians Dart Goblin Battle Ram Wizard
Poison
Archers Goblin Gang Barbarians Dart Goblin Wizard
Lightning
Battle Ram Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Dart Goblin Battle Ram Poison Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Dart Goblin Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Prince
Goblin Gang
Dart Goblin Battle Ram Prince
Barbarians
Dart Goblin
Goblin Gang Battle Ram Prince
Battle Ram
Poison Archers Goblin Gang Dart Goblin
Wizard
Prince
Poison
Battle Ram Prince
Prince
Archers Goblin Gang Dart Goblin Wizard Poison

Defense Synergies 0 7

Archers
Goblin Gang Dart Goblin
Goblin Gang
Archers Barbarians Dart Goblin Prince
Barbarians
Goblin Gang
Dart Goblin
Archers Goblin Gang Prince
Battle Ram
Wizard
Prince
Poison
Prince
Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Goblin Gang Dart Goblin Prince
Goblin Gang Barbarians Prince Archers Dart Goblin
Barbarians Prince Goblin Gang Dart Goblin
Barbarians Poison Prince
Goblin Gang Archers Dart Goblin
Dart Goblin Archers Goblin Gang Wizard Poison
Barbarians Dart Goblin Poison
Barbarians Goblin Gang Prince
Goblin Gang Archers Barbarians Dart Goblin Prince
Archers Goblin Gang Barbarians Dart Goblin Poison Wizard
Archers Goblin Gang Dart Goblin Wizard Poison
Barbarians Prince Goblin Gang Wizard
Wizard Goblin Gang Barbarians Dart Goblin Poison Prince
Barbarians Goblin Gang Prince
Barbarians Goblin Gang Prince
Barbarians Wizard Goblin Gang Poison Prince
Archers Goblin Gang Barbarians Dart Goblin Wizard Prince
Wizard Poison Archers Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Goblin Gang Wizard Archers Barbarians Dart Goblin Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Prince
Poison Archers Goblin Gang Wizard Prince
Goblin Gang Barbarians Prince
Goblin Gang Prince Barbarians
Barbarians Goblin Gang Prince
Wizard Poison Archers Goblin Gang Dart Goblin
Goblin Gang Prince Archers Barbarians Dart Goblin
Barbarians Prince
Barbarians Poison Prince
Goblin Gang Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Barbarians Poison Prince
Barbarians Prince Goblin Gang Wizard
Wizard Archers Barbarians Dart Goblin
Goblin Gang Barbarians Archers Dart Goblin Poison Prince
Poison Archers Barbarians Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Barbarians Dart Goblin Poison Prince
Wizard Poison
Wizard Poison Dart Goblin
Archers Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard
Goblin Gang Poison Prince
Poison Dart Goblin Wizard Prince
Poison Archers Dart Goblin Wizard
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison Prince
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Poison
Archers Dart Goblin Wizard Poison Prince
Dart Goblin Wizard Poison
Poison Prince
Wizard Poison
Prince
Barbarians Poison
Poison Wizard
Poison Dart Goblin Wizard
Wizard Poison Prince
Poison Dart Goblin
Poison Archers Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison
Prince
Wizard Poison
Archers Goblin Gang Barbarians Dart Goblin Prince
Poison Archers Dart Goblin Wizard
Poison Goblin Gang Dart Goblin Wizard Prince
Dart Goblin Wizard Poison
Poison
Dart Goblin Prince
Goblin Gang Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Prince
Prince
Dart Goblin Wizard

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