My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Hut Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Hut Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Goblin Barrel Bandit
The Log
Goblin Gang Barbarians Hog Rider Goblin Hut Goblin Barrel Bandit
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Hog Rider Goblin Hut Goblin Barrel Baby Dragon Bandit
Fireball
Goblin Gang Barbarians Hog Rider Goblin Hut Goblin Barrel Baby Dragon Bandit
Poison
Goblin Gang Barbarians Goblin Hut
Lightning
Goblin Hut Baby Dragon Bandit
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Bandit Hog Rider Baby Dragon Barbarians Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Bandit Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Goblin Hut Baby Dragon Bandit
Barbarians
Hog Rider
Hog Rider
Goblin Gang Barbarians Goblin Hut Goblin Barrel Baby Dragon Bandit Mega Knight
Goblin Hut
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Bandit Mega Knight
Goblin Barrel
Goblin Gang Hog Rider Goblin Hut Baby Dragon Bandit Mega Knight
Baby Dragon
Goblin Gang Hog Rider Goblin Hut Goblin Barrel Bandit Mega Knight
Bandit
Goblin Gang Hog Rider Goblin Hut Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Hog Rider Goblin Hut Goblin Barrel Baby Dragon Bandit

Defense Synergies 0 8

Goblin Gang
Barbarians Goblin Hut Bandit
Barbarians
Goblin Gang
Hog Rider
Goblin Hut
Goblin Gang Baby Dragon Bandit
Goblin Barrel
Baby Dragon
Goblin Hut Bandit Mega Knight
Bandit
Goblin Gang Goblin Hut Baby Dragon Mega Knight
Mega Knight
Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon
Barbarians Goblin Gang Goblin Hut Bandit Mega Knight
Goblin Gang Barbarians Goblin Hut Mega Knight Bandit
Barbarians Goblin Hut Goblin Gang Bandit Mega Knight
Barbarians Mega Knight
Goblin Gang Baby Dragon Bandit Mega Knight
Goblin Gang Goblin Hut Baby Dragon
Barbarians Baby Dragon Bandit Mega Knight
Barbarians Goblin Gang Goblin Hut
Goblin Gang Barbarians Bandit Mega Knight
Goblin Gang Barbarians Goblin Hut Baby Dragon Bandit Mega Knight
Goblin Gang Goblin Hut Baby Dragon
Barbarians Goblin Hut Mega Knight Goblin Gang Bandit
Mega Knight Goblin Gang Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Gang Goblin Hut Bandit Mega Knight
Barbarians Goblin Gang Goblin Hut Bandit Mega Knight
Barbarians Mega Knight Goblin Gang Goblin Hut
Mega Knight Goblin Gang Barbarians Goblin Hut Baby Dragon Bandit
Baby Dragon Barbarians Goblin Hut Bandit Mega Knight
Barbarians Goblin Hut
Goblin Gang Mega Knight Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Goblin Hut Bandit
Bandit Goblin Gang Baby Dragon Mega Knight
Goblin Gang Barbarians Bandit Mega Knight Goblin Hut
Goblin Gang Mega Knight Barbarians Bandit
Barbarians Goblin Gang Goblin Hut Bandit Mega Knight
Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Barbarians Goblin Hut Bandit
Mega Knight Barbarians
Mega Knight Barbarians Goblin Hut Baby Dragon Bandit
Goblin Gang Barbarians Goblin Hut
Mega Knight Barbarians Goblin Hut
Mega Knight Barbarians
Barbarians Mega Knight Goblin Gang Bandit
Barbarians Baby Dragon Mega Knight
Goblin Gang Barbarians Goblin Hut Baby Dragon
Mega Knight Barbarians Goblin Hut Baby Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Goblin Hut Baby Dragon Bandit
Barbarians
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Baby Dragon
Bandit
Goblin Gang
Bandit
Baby Dragon
Goblin Hut Baby Dragon Bandit
Baby Dragon Bandit
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Bandit
Goblin Hut Baby Dragon Bandit Mega Knight
Baby Dragon Bandit Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Baby Dragon Bandit
Baby Dragon
Goblin Hut
Bandit Mega Knight
Mega Knight
Goblin Gang Barbarians Goblin Hut Bandit
Baby Dragon
Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Bandit Mega Knight
Mega Knight

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