My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Prince
Giant Snowball
Goblin Gang Barbarians Witch Balloon
Zap
Goblin Gang Witch Balloon Prince
Barbarian Barrel
Goblin Gang Barbarians Wizard Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Wizard Witch Balloon Prince
Fireball
Goblin Gang Barbarians Wizard Witch Balloon
Poison
Goblin Gang Barbarians Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Witch Balloon Prince
Rocket
Barbarians Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Barbarians Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Mini P.E.K.K.A Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Balloon Prince
Barbarians
Balloon
Mini P.E.K.K.A
Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Balloon Prince
Witch
Prince
Balloon
Arrows Goblin Gang Barbarians Wizard
Prince
Arrows Goblin Gang Wizard Witch

Defense Synergies 0 10

Arrows
Barbarians Mini P.E.K.K.A Prince
Goblin Gang
Barbarians Mini P.E.K.K.A Prince
Barbarians
Arrows Goblin Gang
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Witch
Wizard
Mini P.E.K.K.A Prince
Witch
Mini P.E.K.K.A Prince
Balloon
Prince
Arrows Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Witch Prince
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince Goblin Gang
Arrows Barbarians Mini P.E.K.K.A Prince
Arrows Goblin Gang
Arrows Goblin Gang Wizard Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Goblin Gang Prince
Goblin Gang Barbarians Mini P.E.K.K.A Prince
Goblin Gang Barbarians Witch Arrows Wizard
Arrows Goblin Gang Wizard Witch
Barbarians Mini P.E.K.K.A Prince Goblin Gang Wizard Witch
Wizard Arrows Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Goblin Gang Prince
Barbarians Goblin Gang Mini P.E.K.K.A Prince
Barbarians Wizard Arrows Goblin Gang Mini P.E.K.K.A Witch Prince
Arrows Goblin Gang Barbarians Wizard Witch Prince
Arrows Wizard Witch Barbarians
Barbarians Mini P.E.K.K.A Prince
Goblin Gang Wizard Arrows Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Arrows Goblin Gang Mini P.E.K.K.A Wizard Prince
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince
Goblin Gang Mini P.E.K.K.A Prince Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A Witch Prince
Arrows Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Prince Barbarians Witch
Mini P.E.K.K.A Barbarians Prince
Barbarians Mini P.E.K.K.A Witch Prince
Witch Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A Witch Prince
Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Goblin Gang Wizard Witch
Wizard Barbarians Witch
Goblin Gang Barbarians Witch Mini P.E.K.K.A Prince
Arrows Barbarians Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard Witch
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince
Arrows Wizard
Goblin Gang Barbarians Witch Prince
Arrows Wizard Witch
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Arrows
Prince
Goblin Gang Witch
Witch
Witch Prince
Prince
Wizard

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