My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Prince Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Skeleton King
Giant Snowball
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Skeleton King
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch Prince Skeleton King
Barbarian Barrel
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Skeleton King
The Log
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Prince Skeleton King
Earthquake
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Skeleton King
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Prince Mother Witch Skeleton King
Fireball
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch Mother Witch Skeleton King
Poison
Barbarians Goblin Hut Skeleton Army Witch Mother Witch Skeleton King
Lightning
Goblin Hut Witch Prince Mother Witch Skeleton King
Rocket
Barbarians Goblin Hut Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mother Witch Skeleton King Barbarians Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mother Witch Skeleton King

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Hut
Goblin Barrel Prince
Goblin Barrel
Prince Goblin Hut Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Witch
Prince Skeleton King
Prince
Goblin Barrel Goblin Hut Witch
Mother Witch
Skeleton King
Skeleton Army Goblin Barrel Witch

Defense Synergies 0 7

Barbarians
Skeleton Army
Goblin Hut
Skeleton Army Mother Witch
Goblin Barrel
Skeleton Army
Barbarians Goblin Hut Prince Skeleton King
Witch
Prince
Prince
Skeleton Army Witch
Mother Witch
Goblin Hut Skeleton King
Skeleton King
Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Barbarians Skeleton Army Goblin Hut Witch Prince
Barbarians Goblin Hut Skeleton Army Witch Prince
Barbarians Goblin Hut Skeleton Army Witch Prince Skeleton King
Barbarians Skeleton Army Prince
Skeleton Army Mother Witch
Goblin Hut Witch
Barbarians
Barbarians Witch Goblin Hut Skeleton Army Prince Skeleton King
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Witch Mother Witch Goblin Hut Skeleton King
Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Prince Witch
Skeleton Army Barbarians Goblin Hut Witch Prince Skeleton King
Barbarians Skeleton Army Goblin Hut Prince Skeleton King
Barbarians Skeleton Army Goblin Hut Prince
Barbarians Goblin Hut Skeleton Army Witch Prince
Barbarians Goblin Hut Skeleton Army Witch Prince
Witch Barbarians Goblin Hut Mother Witch
Barbarians Goblin Hut Prince
Skeleton Army Barbarians Witch Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblin Hut Witch Prince
Prince
Barbarians Skeleton Army Goblin Hut Witch Prince
Skeleton Army Prince Barbarians
Barbarians Goblin Hut Skeleton Army Witch Prince
Mother Witch Goblin Hut Witch
Skeleton Army Prince Barbarians Goblin Hut Witch
Barbarians Skeleton Army Prince
Barbarians Goblin Hut Skeleton Army Witch Prince
Witch Barbarians Goblin Hut Skeleton Army
Barbarians Goblin Hut Witch Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Prince Witch Skeleton King
Barbarians Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Prince Skeleton King
Barbarians Goblin Hut Witch Mother Witch Skeleton King
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians Prince
Mother Witch Witch
Witch
Prince
Prince
Goblin Hut
Goblin Hut Prince
Goblin Hut Witch
Goblin Hut
Prince
Witch Mother Witch
Prince
Prince
Barbarians
Mother Witch Witch
Witch
Witch
Witch Prince
Witch Mother Witch
Goblin Hut Witch
Prince
Barbarians Goblin Hut Skeleton Army Witch Prince
Witch
Prince
Skeleton King
Prince
Witch Skeleton King
Witch
Witch Prince
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: