My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Balloon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Phoenix Lava Hound
Giant Snowball
Bats Barbarians Tombstone Balloon Lava Hound
Zap
Bats Tombstone Balloon Lava Hound
Barbarian Barrel
Barbarians Tombstone
The Log
Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Bats Tombstone Lava Hound
Royal Delivery
Bats Barbarians Balloon Lava Hound
Fireball
Barbarians Tombstone Balloon Lava Hound
Poison
Bats Barbarians Tombstone Balloon Phoenix Lava Hound
Lightning
Tombstone Balloon Phoenix
Rocket
Barbarians Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Phoenix Barbarians Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Phoenix

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound
Arrows
Balloon Lava Hound Lightning Phoenix
Barbarians
Balloon
Tombstone
Balloon
Bats Arrows Lava Hound Barbarians
Lightning
Lava Hound Arrows
Phoenix
Arrows
Lava Hound
Bats Arrows Balloon Lightning

Defense Synergies 0 5

Bats
Arrows
Barbarians Tombstone Lightning Phoenix
Barbarians
Arrows
Tombstone
Arrows Phoenix
Balloon
Lightning
Arrows
Phoenix
Arrows Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone
Barbarians Bats Tombstone Phoenix
Barbarians Bats Tombstone Lightning
Barbarians Bats Tombstone Phoenix
Lightning Arrows Barbarians Tombstone
Arrows Bats
Bats Lightning Arrows Tombstone Phoenix
Lightning Arrows Barbarians Phoenix
Barbarians Tombstone Phoenix
Barbarians Phoenix
Bats Barbarians Arrows Tombstone
Arrows Bats Phoenix
Barbarians Tombstone Bats Lightning
Bats Arrows Barbarians Tombstone
Barbarians Tombstone Phoenix
Barbarians Lightning
Barbarians Bats Arrows Tombstone
Arrows Tombstone Bats Barbarians
Arrows Bats Barbarians Tombstone
Barbarians Phoenix
Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Arrows Lightning Phoenix
Barbarians Tombstone Bats Lightning
Lightning Bats Barbarians Phoenix
Barbarians Tombstone Phoenix
Arrows Bats
Bats Barbarians Tombstone Lightning Phoenix
Barbarians Phoenix
Lightning Bats Barbarians Tombstone Phoenix
Barbarians Tombstone Phoenix
Bats Barbarians Tombstone Phoenix
Lightning Arrows Barbarians Phoenix
Barbarians Lightning Tombstone
Barbarians
Barbarians Tombstone Phoenix Bats Lightning
Bats Arrows Barbarians Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats Barbarians Tombstone
Lightning Arrows
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning

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