My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Royal Hogs Prince
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider Royal Hogs Witch
Zap
Bats Goblin Gang Royal Hogs Witch Prince
Barbarian Barrel
Goblin Gang Barbarians Royal Hogs Witch
The Log
Goblin Gang Barbarians Hog Rider Royal Hogs Witch Prince
Earthquake
Goblin Gang Barbarians Hog Rider Royal Hogs Witch
Arrows
Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Bats Goblin Gang Barbarians Hog Rider Royal Hogs Witch Prince
Fireball
Goblin Gang Barbarians Hog Rider Royal Hogs Witch
Poison
Bats Goblin Gang Barbarians Royal Hogs Witch
Lightning
Witch Prince
Rocket
Barbarians Hog Rider Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Hog Rider Barbarians Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs Prince
Arrows
Hog Rider Royal Hogs Prince
Goblin Gang
Hog Rider Royal Hogs Prince
Barbarians
Hog Rider
Hog Rider
Bats Arrows Goblin Gang Barbarians Witch Prince
Royal Hogs
Arrows Bats Goblin Gang
Witch
Hog Rider Prince
Prince
Bats Arrows Goblin Gang Hog Rider Witch

Defense Synergies 0 6

Bats
Prince
Arrows
Barbarians Prince
Goblin Gang
Barbarians Prince
Barbarians
Arrows Goblin Gang
Hog Rider
Royal Hogs
Witch
Prince
Prince
Bats Arrows Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Bats Goblin Gang Witch Prince
Goblin Gang Barbarians Witch Prince Bats
Barbarians Witch Prince Bats Goblin Gang
Arrows Barbarians Prince
Arrows Goblin Gang Bats
Bats Arrows Goblin Gang Witch
Arrows Barbarians
Barbarians Witch Goblin Gang Prince
Goblin Gang Barbarians Prince
Bats Goblin Gang Barbarians Witch Arrows
Arrows Bats Goblin Gang Witch
Barbarians Prince Bats Goblin Gang Witch
Bats Arrows Goblin Gang Barbarians Witch Prince
Barbarians Goblin Gang Prince
Barbarians Goblin Gang Prince
Barbarians Bats Arrows Goblin Gang Witch Prince
Arrows Bats Goblin Gang Barbarians Witch Prince
Arrows Witch Bats Barbarians
Barbarians Prince
Goblin Gang Bats Arrows Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch Prince
Arrows Goblin Gang Prince
Goblin Gang Barbarians Bats Witch Prince
Goblin Gang Prince Bats Barbarians
Barbarians Goblin Gang Witch Prince
Arrows Bats Goblin Gang Witch
Goblin Gang Prince Bats Barbarians Witch
Barbarians Prince
Bats Barbarians Witch Prince
Witch Goblin Gang Barbarians
Bats Barbarians Witch Prince
Arrows Barbarians Prince
Barbarians Prince Goblin Gang Witch
Barbarians Witch
Goblin Gang Barbarians Witch Bats Prince
Bats Arrows Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Goblin Gang Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince
Arrows Witch
Prince
Arrows
Prince
Arrows Barbarians
Arrows Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Prince
Arrows
Bats Goblin Gang Barbarians Witch Prince
Arrows Witch
Arrows
Goblin Gang Prince
Arrows
Arrows
Prince
Bats Goblin Gang Witch
Bats Witch
Witch Prince
Prince

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