My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Rune Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Barbarians Witch Lumberjack
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Barbarians Elixir Golem Witch Lumberjack
The Log
Bomber Firecracker Barbarians Elixir Golem Witch Lumberjack
Earthquake
Bomber Firecracker Barbarians Elixir Golem Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Barbarians Elixir Golem Witch Lumberjack
Fireball
Bomber Firecracker Barbarians Elixir Golem Witch Lumberjack
Poison
Bomber Firecracker Barbarians Elixir Golem Witch
Lightning
Witch Lumberjack
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Firecracker Elixir Golem Rune Giant Lumberjack Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Lumberjack
Firecracker
Elixir Golem Rune Giant Lumberjack
Barbarians
Elixir Golem
Firecracker Rage Bomber Witch Lumberjack
Rage
Elixir Golem Witch
Rune Giant
Firecracker Lumberjack
Witch
Rage Elixir Golem Lumberjack
Lumberjack
Bomber Firecracker Elixir Golem Rune Giant Witch

Defense Synergies 0 2

Bomber
Firecracker
Lumberjack
Barbarians
Elixir Golem
Rage
Rune Giant
Witch
Lumberjack
Lumberjack
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Barbarians Lumberjack Firecracker Witch
Barbarians Witch Lumberjack Bomber
Barbarians Witch Lumberjack Firecracker
Bomber Firecracker Barbarians Lumberjack
Bomber Firecracker Lumberjack
Firecracker Witch
Barbarians
Barbarians Witch Lumberjack
Bomber Firecracker Barbarians Lumberjack
Barbarians Witch Bomber Firecracker Lumberjack
Firecracker Witch
Barbarians Lumberjack Bomber Witch
Bomber Firecracker Barbarians Witch Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Bomber Firecracker Witch Lumberjack
Bomber Firecracker Barbarians Witch Lumberjack
Witch Bomber Firecracker Barbarians Lumberjack
Barbarians Lumberjack
Bomber Firecracker Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Witch
Bomber Firecracker Lumberjack
Barbarians Lumberjack Witch
Lumberjack Barbarians
Barbarians Witch Lumberjack
Firecracker Witch
Barbarians Witch Lumberjack
Barbarians Lumberjack
Firecracker Barbarians Witch
Witch Barbarians
Barbarians Witch Lumberjack
Barbarians
Barbarians Witch Lumberjack
Bomber Firecracker Barbarians Witch
Barbarians Witch Bomber Firecracker Lumberjack
Bomber Firecracker Barbarians Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Bomber Firecracker
Firecracker Witch
Bomber Firecracker Witch
Firecracker
Firecracker
Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bomber Firecracker Witch
Firecracker
Bomber
Bomber Firecracker
Bomber Firecracker Witch
Barbarians
Firecracker Bomber Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Bomber
Firecracker
Firecracker
Barbarians Witch
Firecracker Witch
Firecracker Lumberjack
Bomber Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: