My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Cannon Barbarians Inferno Dragon
Zap
Archers Cannon Inferno Dragon
Barbarian Barrel
Archers Cannon Barbarians
The Log
Archers Cannon Barbarians Mini P.E.K.K.A
Earthquake
Archers Cannon Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball
Archers Cannon Barbarians Inferno Dragon
Poison
Archers Cannon Barbarians
Lightning
Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Mini P.E.K.K.A Inferno Dragon Golden Knight Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Cannon Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Archers Mini P.E.K.K.A
Cannon
Barbarians
Mini P.E.K.K.A
Archers Arrows
P.E.K.K.A
Arrows Archers
Inferno Dragon
Archers
Golden Knight

Defense Synergies 0 11

Archers
Cannon Mini P.E.K.K.A P.E.K.K.A Golden Knight
Arrows
Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Golden Knight
Cannon
Archers Arrows Mini P.E.K.K.A Inferno Dragon
Barbarians
Arrows
Mini P.E.K.K.A
Archers Arrows Cannon
P.E.K.K.A
Archers Arrows
Inferno Dragon
Cannon
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Golden Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Cannon
Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Archers Inferno Dragon
Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Archers Cannon
Inferno Dragon Archers Arrows Cannon
Arrows Cannon Barbarians P.E.K.K.A Golden Knight
Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Archers Cannon Barbarians Mini P.E.K.K.A
Archers Barbarians Arrows Cannon
Arrows Inferno Dragon Archers
Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Golden Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Cannon
Barbarians Cannon Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Barbarians Arrows Cannon Mini P.E.K.K.A P.E.K.K.A
Arrows Cannon Archers Barbarians Golden Knight
Arrows Archers Cannon Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Cannon Inferno Dragon
Archers Arrows Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Inferno Dragon
Barbarians P.E.K.K.A Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Cannon Mini P.E.K.K.A Inferno Dragon
Arrows Archers
Mini P.E.K.K.A P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Barbarians Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Cannon Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Mini P.E.K.K.A Golden Knight
P.E.K.K.A Arrows Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Cannon Golden Knight
Archers Cannon Barbarians
Barbarians Archers Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Golden Knight
Arrows Archers Cannon Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows Barbarians
Arrows
Arrows
Archers Arrows
Arrows
Arrows Golden Knight
Mini P.E.K.K.A
Arrows Golden Knight
Archers Arrows
Golden Knight
Arrows
Arrows
Arrows Golden Knight
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Golden Knight
Arrows
Arrows Barbarians
Arrows
Inferno Dragon
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Archers Arrows
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Arrows
Archers Barbarians
Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Golden Knight
Golden Knight
P.E.K.K.A Inferno Dragon

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