My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Dart Goblin Night Witch
Zap
Dart Goblin Night Witch
Barbarian Barrel
Barbarians Dart Goblin Elixir Golem Night Witch
The Log
Barbarians Dart Goblin Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Dart Goblin Night Witch
Royal Delivery
Barbarians Dart Goblin Elixir Golem Battle Healer Night Witch
Fireball
Barbarians Dart Goblin Elixir Golem Battle Healer Night Witch
Poison
Barbarians Dart Goblin Elixir Golem Battle Healer Night Witch
Lightning
Battle Healer Night Witch
Rocket
Barbarians Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Elixir Golem Fireball Battle Healer Night Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Battle Healer Night Witch
Barbarians
Battle Healer
Dart Goblin
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Rage Night Witch Arrows Dart Goblin Fireball
Fireball
Arrows Elixir Golem
Battle Healer
Elixir Golem Rage Arrows Barbarians Dart Goblin Night Witch
Rage
Elixir Golem Battle Healer Night Witch
Night Witch
Elixir Golem Arrows Battle Healer Rage

Defense Synergies 0 7

Arrows
Barbarians Fireball Battle Healer
Barbarians
Arrows
Dart Goblin
Battle Healer Night Witch
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Arrows Dart Goblin Fireball Night Witch
Rage
Night Witch
Dart Goblin Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Barbarians Dart Goblin Battle Healer Night Witch
Barbarians Dart Goblin Night Witch
Barbarians Night Witch Dart Goblin
Arrows Barbarians Fireball Battle Healer
Arrows Fireball Dart Goblin Night Witch
Dart Goblin Arrows Fireball Night Witch
Arrows Barbarians Dart Goblin Fireball Battle Healer
Barbarians Night Witch
Barbarians Dart Goblin Battle Healer Night Witch
Barbarians Dart Goblin Arrows Fireball Night Witch
Arrows Dart Goblin Fireball Night Witch
Barbarians Night Witch Fireball Battle Healer
Fireball Arrows Barbarians Dart Goblin Night Witch
Barbarians
Barbarians Fireball
Barbarians Arrows Fireball Night Witch
Arrows Fireball Barbarians Dart Goblin Battle Healer Night Witch
Arrows Barbarians Dart Goblin Fireball Battle Healer
Barbarians Dart Goblin
Arrows Barbarians Dart Goblin Fireball Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Battle Healer
Fireball Arrows Battle Healer
Barbarians Battle Healer
Barbarians Fireball Battle Healer Night Witch
Barbarians Battle Healer Night Witch
Arrows Fireball Dart Goblin
Barbarians Dart Goblin Fireball Battle Healer Night Witch
Barbarians Battle Healer
Barbarians Fireball
Barbarians Dart Goblin
Barbarians Dart Goblin
Arrows Barbarians Fireball
Barbarians Fireball Night Witch
Barbarians Dart Goblin Fireball
Barbarians Dart Goblin Fireball Battle Healer Night Witch
Arrows Barbarians Dart Goblin Fireball Battle Healer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Barbarians Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Night Witch
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Night Witch
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Night Witch
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Night Witch
Dart Goblin Fireball
Fireball Night Witch
Arrows Dart Goblin Fireball Night Witch
Arrows Fireball
Arrows Fireball
Barbarians Dart Goblin Fireball Night Witch
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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