My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Barbarians Musketeer
The Log
Ice Spirit Firecracker Barbarians Musketeer
Earthquake
Firecracker Barbarians
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Barbarians Musketeer P.E.K.K.A
Fireball
Firecracker Barbarians Musketeer
Poison
Firecracker Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Firecracker Fireball Musketeer Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Barbarians Musketeer
Firecracker
Ice Spirit Mirror P.E.K.K.A
Barbarians
Ice Spirit
Fireball
Mirror
Musketeer
Ice Spirit Mirror P.E.K.K.A
Mirror
Fireball Firecracker Musketeer
Rage
P.E.K.K.A
Ice Spirit Firecracker Musketeer

Defense Synergies 2 10

Ice Spirit
Musketeer Firecracker Barbarians Fireball P.E.K.K.A
Firecracker
Ice Spirit Musketeer Mirror P.E.K.K.A
Barbarians
Ice Spirit
Fireball
Mirror Ice Spirit Musketeer
Musketeer
Ice Spirit Firecracker Fireball Mirror P.E.K.K.A
Mirror
Fireball Firecracker Musketeer
Rage
P.E.K.K.A
Ice Spirit Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer
Barbarians P.E.K.K.A Ice Spirit Firecracker Musketeer
Barbarians P.E.K.K.A Musketeer
Barbarians P.E.K.K.A Firecracker Musketeer
Firecracker Barbarians Fireball P.E.K.K.A
Fireball Firecracker Musketeer
Musketeer Ice Spirit Firecracker Fireball
Barbarians Fireball Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Musketeer
Ice Spirit Firecracker Barbarians Musketeer
Barbarians Firecracker Fireball Musketeer
Musketeer Firecracker Fireball
Barbarians P.E.K.K.A Ice Spirit Fireball Musketeer
Fireball Ice Spirit Firecracker Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Ice Spirit Fireball P.E.K.K.A
Barbarians Firecracker Fireball Musketeer P.E.K.K.A
Ice Spirit Fireball Firecracker Barbarians Musketeer
Ice Spirit Firecracker Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Firecracker Barbarians Fireball Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Firecracker Musketeer
Barbarians P.E.K.K.A Ice Spirit Musketeer
P.E.K.K.A Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Firecracker Fireball Ice Spirit Musketeer
P.E.K.K.A Barbarians Fireball Musketeer
P.E.K.K.A Barbarians
P.E.K.K.A Ice Spirit Firecracker Barbarians Fireball
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Fireball
Firecracker Barbarians Fireball Musketeer
Barbarians Ice Spirit Firecracker Fireball Musketeer P.E.K.K.A
Firecracker Barbarians Fireball Musketeer P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Barbarians Fireball Musketeer
Fireball Firecracker
Firecracker Fireball Ice Spirit Musketeer
Firecracker Musketeer
Fireball Ice Spirit Firecracker
Fireball Firecracker
Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Fireball Musketeer
Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Firecracker Ice Spirit Fireball
Firecracker Fireball Musketeer
Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Ice Spirit Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Ice Spirit Barbarians Fireball Musketeer
Fireball Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer P.E.K.K.A
Ice Spirit Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
P.E.K.K.A
Fireball Firecracker

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