My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Spear Goblins Barbarians Goblin Hut
Zap
Spear Goblins Firecracker Goblin Hut
Barbarian Barrel
Spear Goblins Knight Firecracker Barbarians Goblin Hut Giant Skeleton
The Log
Spear Goblins Firecracker Barbarians Goblin Hut Giant Skeleton
Earthquake
Spear Goblins Firecracker Barbarians Goblin Hut
Arrows
Spear Goblins Firecracker Goblin Hut
Royal Delivery
Spear Goblins Knight Firecracker Barbarians Goblin Hut Giant Skeleton
Fireball
Firecracker Barbarians Goblin Hut
Poison
Spear Goblins Firecracker Barbarians Goblin Hut
Lightning
Knight Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Firecracker Fireball Barbarians Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Goblin Hut Giant Skeleton
Arrows
Fireball Knight Giant Skeleton
Knight
Spear Goblins Firecracker Arrows Fireball Goblin Hut
Firecracker
Knight Spear Goblins Goblin Hut Giant Skeleton
Barbarians
Fireball
Arrows Knight
Goblin Hut
Spear Goblins Knight Firecracker Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Firecracker Goblin Hut

Defense Synergies 2 16

Spear Goblins
Knight Arrows Firecracker Barbarians Goblin Hut Giant Skeleton
Arrows
Spear Goblins Knight Barbarians Fireball Goblin Hut Giant Skeleton
Knight
Spear Goblins Firecracker Arrows Fireball Goblin Hut
Firecracker
Knight Spear Goblins Goblin Hut Giant Skeleton
Barbarians
Spear Goblins Arrows
Fireball
Arrows Knight Goblin Hut
Goblin Hut
Spear Goblins Arrows Knight Firecracker Fireball Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Firecracker Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Fireball Goblin Hut
Barbarians Knight Firecracker Goblin Hut
Barbarians Goblin Hut Knight Giant Skeleton
Barbarians Goblin Hut Knight Firecracker
Arrows Firecracker Barbarians Fireball Giant Skeleton
Arrows Fireball Spear Goblins Firecracker
Spear Goblins Arrows Firecracker Fireball Goblin Hut
Arrows Barbarians Fireball Giant Skeleton
Barbarians Goblin Hut
Knight Spear Goblins Firecracker Barbarians Giant Skeleton
Barbarians Spear Goblins Arrows Knight Firecracker Fireball Goblin Hut Giant Skeleton
Arrows Spear Goblins Firecracker Fireball Goblin Hut
Barbarians Goblin Hut Knight Fireball Giant Skeleton
Fireball Arrows Firecracker Barbarians Goblin Hut
Barbarians Knight Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Arrows Knight Firecracker Fireball Goblin Hut
Arrows Fireball Spear Goblins Knight Firecracker Barbarians Goblin Hut
Arrows Spear Goblins Knight Firecracker Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Spear Goblins Arrows Knight Firecracker Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball Goblin Hut Giant Skeleton
Fireball Arrows Knight Firecracker
Barbarians Giant Skeleton Spear Goblins Knight Goblin Hut
Giant Skeleton Knight Barbarians Fireball
Barbarians Giant Skeleton Knight Goblin Hut
Arrows Firecracker Fireball Goblin Hut
Spear Goblins Knight Barbarians Fireball Goblin Hut Giant Skeleton
Giant Skeleton Knight Barbarians
Giant Skeleton Spear Goblins Knight Firecracker Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Goblin Hut Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Knight Fireball
Firecracker Barbarians Fireball
Barbarians Goblin Hut Spear Goblins Knight Firecracker Fireball Giant Skeleton
Arrows Firecracker Barbarians Fireball Goblin Hut Giant Skeleton
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Fireball
Arrows Fireball Goblin Hut Giant Skeleton
Arrows Knight Firecracker Barbarians Fireball Giant Skeleton
Fireball Arrows Firecracker
Arrows Firecracker Fireball Spear Goblins
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball Goblin Hut
Arrows Firecracker Fireball
Arrows Firecracker Fireball Goblin Hut
Spear Goblins Arrows Firecracker Fireball Goblin Hut
Arrows Firecracker Fireball Goblin Hut
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Spear Goblins Barbarians Fireball Goblin Hut
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton
Fireball Firecracker

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