My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Barbarians Wizard Witch
The Log
Firecracker Barbarians Witch Prince
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Wizard Baby Dragon Witch Prince
Fireball
Firecracker Barbarians Wizard Baby Dragon Witch
Poison
Firecracker Barbarians Wizard Witch
Lightning
Wizard Baby Dragon Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Baby Dragon Golden Knight Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Baby Dragon Golden Knight

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Prince
Barbarians
Wizard
Prince
Baby Dragon
Firecracker Witch Prince
Witch
Baby Dragon Prince
Prince
Firecracker Wizard Baby Dragon Witch The Log
The Log
Prince
Golden Knight

Defense Synergies 2 12

Firecracker
The Log Baby Dragon Prince Golden Knight
Barbarians
Wizard
Prince The Log Golden Knight
Baby Dragon
Firecracker Witch Prince The Log
Witch
Baby Dragon Prince The Log
Prince
The Log Firecracker Wizard Baby Dragon Witch
The Log
Firecracker Prince Wizard Baby Dragon Witch Golden Knight
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon The Log Golden Knight
Barbarians Firecracker Witch Prince The Log
Barbarians Witch Prince
Barbarians Witch Prince Firecracker
Firecracker Barbarians Prince The Log
The Log Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Barbarians Baby Dragon The Log Golden Knight
Barbarians Witch Prince
Firecracker Barbarians Prince
Barbarians Witch Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Barbarians Prince Wizard Witch The Log
Wizard Firecracker Barbarians Baby Dragon Witch Prince The Log Golden Knight
Barbarians Prince
Barbarians Prince The Log
Barbarians Wizard Firecracker Witch Prince
Firecracker Barbarians Wizard Baby Dragon Witch Prince The Log Golden Knight
Wizard Baby Dragon Witch The Log Firecracker Barbarians
Barbarians Prince
Wizard Firecracker Barbarians Baby Dragon Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince
Firecracker Wizard Baby Dragon Prince The Log
Barbarians Witch Prince The Log Golden Knight
Prince Barbarians The Log
Barbarians Witch Prince
Firecracker Wizard Baby Dragon Witch
Prince Barbarians Witch
Barbarians Prince
Firecracker Barbarians Baby Dragon Witch Prince The Log
Witch Barbarians
Barbarians Witch Prince Golden Knight
Barbarians Prince The Log
Barbarians Prince Wizard Witch Golden Knight
Wizard Firecracker Barbarians Baby Dragon Witch
Barbarians Witch Firecracker Baby Dragon Prince The Log Golden Knight
Firecracker Barbarians Wizard Baby Dragon Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Baby Dragon The Log
Firecracker Barbarians Prince The Log
Wizard Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard Golden Knight
Prince
Firecracker Wizard Prince The Log Golden Knight
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon The Log Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Prince The Log
Firecracker Wizard Baby Dragon Witch The Log Golden Knight
Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon Prince The Log
Firecracker Wizard Baby Dragon Witch The Log Golden Knight
Baby Dragon Prince The Log
Wizard
Prince The Log
Barbarians Baby Dragon The Log
Firecracker The Log Wizard Baby Dragon Witch
Witch
Firecracker The Log Wizard Baby Dragon Witch Golden Knight
Wizard Baby Dragon Witch Prince The Log Golden Knight
Firecracker Baby Dragon The Log Golden Knight
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Barbarians Witch Prince
Firecracker Wizard Baby Dragon Witch
The Log
Firecracker Wizard Baby Dragon Prince
The Log Firecracker Wizard Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Witch The Log Golden Knight
Firecracker Witch
Firecracker Baby Dragon Witch Prince The Log Golden Knight
Prince
Firecracker Wizard

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