My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Barbarians Clone
Zap
Clone
Barbarian Barrel
Tesla Barbarians Wizard Clone Giant Skeleton Electro Wizard
The Log
Barbarians Clone Giant Skeleton
Earthquake
Tesla Barbarians Clone
Arrows
Clone
Royal Delivery
Barbarians Wizard Clone Giant Skeleton Electro Wizard
Fireball
Tesla Barbarians Wizard Clone Electro Wizard
Poison
Barbarians Wizard Clone Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tesla Poison Electro Wizard Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Tesla Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Poison Giant Skeleton
Tesla
Barbarians
Wizard
Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Poison
Zap Giant Skeleton
Giant Skeleton
Clone Zap Wizard Poison Electro Wizard
Electro Wizard
Zap Clone Giant Skeleton

Defense Synergies 1 11

Zap
Electro Wizard Tesla Barbarians Poison Giant Skeleton
Tesla
Zap Wizard Poison Electro Wizard
Barbarians
Zap
Wizard
Tesla Giant Skeleton Electro Wizard
Clone
Poison
Zap Tesla Electro Wizard
Giant Skeleton
Zap Wizard Electro Wizard
Electro Wizard
Zap Tesla Wizard Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Electro Wizard
Barbarians Zap Tesla Electro Wizard
Tesla Barbarians Giant Skeleton Electro Wizard
Tesla Barbarians Electro Wizard
Barbarians Poison Giant Skeleton
Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Wizard Poison
Zap Tesla Barbarians Poison Giant Skeleton Electro Wizard
Tesla Barbarians
Tesla Barbarians Giant Skeleton Electro Wizard
Barbarians Poison Electro Wizard Zap Tesla Wizard Giant Skeleton
Tesla Zap Wizard Poison Electro Wizard
Tesla Barbarians Zap Wizard Giant Skeleton Electro Wizard
Wizard Zap Tesla Barbarians Poison Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Zap Tesla Electro Wizard
Tesla Barbarians Wizard Poison Electro Wizard
Tesla Zap Barbarians Wizard Electro Wizard
Zap Wizard Poison Tesla Barbarians Giant Skeleton Electro Wizard
Barbarians Tesla Electro Wizard
Wizard Tesla Barbarians Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Tesla Wizard
Barbarians Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Tesla Barbarians Electro Wizard
Barbarians Giant Skeleton Tesla
Wizard Poison Zap Tesla Electro Wizard
Tesla Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Tesla Barbarians
Zap Giant Skeleton Electro Wizard Barbarians Poison
Tesla Barbarians
Tesla Barbarians Giant Skeleton
Zap Barbarians Poison Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Tesla Wizard
Wizard Tesla Barbarians
Tesla Barbarians Electro Wizard Zap Poison Giant Skeleton
Poison Zap Tesla Barbarians Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap Electro Wizard
Poison Giant Skeleton
Barbarians Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison Giant Skeleton
Wizard Poison
Zap Barbarians Poison
Zap Poison Wizard
Poison Zap Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
Giant Skeleton
Wizard Poison
Zap Electro Wizard Barbarians
Poison Zap Wizard Electro Wizard
Poison Wizard Electro Wizard
Zap Wizard Poison
Zap Poison Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: