My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Bowler X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Zappies Witch Lumberjack
Zap
Goblin Gang Zappies Witch X-Bow
Barbarian Barrel
Goblin Gang Barbarians Zappies Witch X-Bow Lumberjack
The Log
Goblin Gang Barbarians Zappies Witch X-Bow Lumberjack
Earthquake
Goblin Gang Barbarians Zappies Witch X-Bow
Arrows
Goblin Gang Zappies Witch
Royal Delivery
Goblin Gang Barbarians Zappies Witch Bowler Lumberjack
Fireball
Goblin Gang Barbarians Zappies Witch Bowler X-Bow Lumberjack
Poison
Goblin Gang Barbarians Zappies Witch X-Bow
Lightning
Witch Bowler X-Bow Lumberjack
Rocket
Barbarians Witch Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Zappies Lumberjack Barbarians Witch Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Zappies Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bowler X-Bow
Barbarians
Zappies
Bowler Lumberjack
Witch
Bowler Lumberjack
Bowler
Goblin Gang Zappies Witch The Log Lumberjack
X-Bow
The Log Goblin Gang
The Log
X-Bow Bowler Lumberjack
Lumberjack
Zappies Witch Bowler The Log

Defense Synergies 2 14

Goblin Gang
Barbarians Zappies X-Bow The Log Lumberjack
Barbarians
Goblin Gang Zappies
Zappies
Goblin Gang Barbarians Bowler The Log Lumberjack
Witch
Bowler The Log Lumberjack
Bowler
The Log Zappies Witch Lumberjack
X-Bow
The Log Goblin Gang
The Log
Bowler X-Bow Goblin Gang Zappies Witch Lumberjack
Lumberjack
Goblin Gang Zappies Witch Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies X-Bow The Log
Barbarians Lumberjack Goblin Gang Zappies Witch X-Bow The Log
Goblin Gang Barbarians Witch Bowler Lumberjack Zappies
Barbarians Witch Lumberjack Goblin Gang Zappies Bowler
Barbarians Bowler X-Bow The Log Lumberjack
Goblin Gang Bowler The Log Zappies X-Bow Lumberjack
Goblin Gang Zappies Witch X-Bow
Bowler Barbarians X-Bow The Log
Barbarians Zappies Witch Goblin Gang X-Bow Lumberjack
Goblin Gang Barbarians Zappies Bowler Lumberjack
Goblin Gang Barbarians Witch Zappies Bowler X-Bow The Log Lumberjack
Goblin Gang Zappies Witch
Barbarians Bowler Lumberjack Goblin Gang Zappies Witch X-Bow The Log
Bowler Goblin Gang Barbarians Zappies Witch X-Bow The Log Lumberjack
Barbarians Goblin Gang Zappies X-Bow Lumberjack
Barbarians Goblin Gang Zappies Bowler X-Bow The Log Lumberjack
Barbarians Goblin Gang Zappies Witch Bowler X-Bow Lumberjack
Goblin Gang Barbarians Zappies Witch Bowler X-Bow The Log Lumberjack
Witch The Log Barbarians Zappies Bowler Lumberjack
Barbarians Zappies Lumberjack
Goblin Gang Bowler Barbarians Zappies Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Zappies Witch Bowler X-Bow
Goblin Gang Bowler X-Bow The Log Lumberjack
Goblin Gang Barbarians Zappies Lumberjack Witch Bowler The Log
Goblin Gang Bowler Lumberjack Barbarians Zappies X-Bow The Log
Barbarians Goblin Gang Zappies Witch Bowler Lumberjack
Goblin Gang Zappies Witch
Goblin Gang Barbarians Zappies Witch Bowler Lumberjack
Barbarians Zappies Lumberjack
Barbarians Zappies Witch X-Bow The Log
Witch Goblin Gang Barbarians Zappies
Barbarians Zappies Witch Bowler Lumberjack
Barbarians Bowler The Log
Barbarians Bowler Goblin Gang Zappies Witch Lumberjack
Barbarians Zappies Witch Bowler
Goblin Gang Barbarians Zappies Witch Bowler X-Bow The Log Lumberjack
Bowler Barbarians Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Bowler X-Bow The Log
X-Bow The Log
Barbarians The Log
Bowler The Log
Witch
Witch Bowler The Log
X-Bow The Log Bowler
The Log X-Bow
Goblin Gang Bowler X-Bow Lumberjack
Bowler X-Bow The Log
Bowler The Log
X-Bow
X-Bow The Log
X-Bow Witch Bowler The Log
Bowler X-Bow The Log
Bowler X-Bow The Log
Witch Bowler X-Bow The Log
Bowler X-Bow The Log
Bowler X-Bow The Log
Barbarians X-Bow The Log
The Log Witch Bowler
Witch
X-Bow The Log Witch Bowler
Witch Bowler X-Bow The Log
X-Bow The Log
Witch X-Bow
Zappies Witch
Bowler
X-Bow The Log
Zappies
Bowler The Log
Goblin Gang Barbarians Zappies Witch X-Bow
Zappies Witch
The Log
Goblin Gang Bowler Lumberjack
The Log Bowler
Goblin Gang Zappies Witch Bowler The Log
Zappies Witch
Witch Bowler X-Bow The Log
Bowler

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