My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Barbarians Dart Goblin Hog Rider
Zap
Cannon Dart Goblin Dark Prince
Barbarian Barrel
Cannon Tesla Barbarians Dart Goblin Goblin Cage Dark Prince
The Log
Cannon Barbarians Dart Goblin Goblin Cage Hog Rider Dark Prince
Earthquake
Cannon Tesla Barbarians Goblin Cage Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Goblin Cage Hog Rider Dark Prince
Fireball
Cannon Tesla Barbarians Dart Goblin Goblin Cage Hog Rider
Poison
Cannon Barbarians Dart Goblin Goblin Cage
Lightning
Cannon Tesla Goblin Cage Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Dart Goblin Tesla Goblin Cage Hog Rider Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Dart Goblin Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Barbarians
Hog Rider
Dart Goblin
Goblin Cage Hog Rider Mirror Dark Prince
Goblin Cage
Dart Goblin Hog Rider Mirror Dark Prince
Hog Rider
Barbarians Dart Goblin Goblin Cage Mirror Dark Prince
Mirror
Dart Goblin Goblin Cage Hog Rider
Dark Prince
Dart Goblin Goblin Cage Hog Rider

Defense Synergies 3 7

Cannon
Mirror Dart Goblin Dark Prince
Tesla
Mirror Dart Goblin Dark Prince
Barbarians
Dart Goblin
Cannon Tesla Goblin Cage Mirror Dark Prince
Goblin Cage
Mirror Dart Goblin
Hog Rider
Mirror
Cannon Tesla Goblin Cage Dart Goblin
Dark Prince
Cannon Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Dart Goblin Goblin Cage
Barbarians Cannon Tesla Dart Goblin Goblin Cage Dark Prince
Cannon Tesla Barbarians Goblin Cage Dart Goblin Dark Prince
Cannon Tesla Barbarians Goblin Cage Dart Goblin Dark Prince
Barbarians Goblin Cage Dark Prince
Cannon Tesla Dart Goblin Dark Prince
Tesla Dart Goblin Cannon Goblin Cage
Cannon Tesla Barbarians Dart Goblin Goblin Cage
Cannon Tesla Barbarians Goblin Cage
Cannon Tesla Barbarians Dart Goblin Dark Prince
Barbarians Dart Goblin Cannon Tesla Dark Prince
Tesla Dart Goblin
Cannon Tesla Barbarians Goblin Cage Dark Prince
Cannon Tesla Barbarians Dart Goblin Goblin Cage Dark Prince
Barbarians Cannon Tesla Goblin Cage
Barbarians Cannon Tesla Goblin Cage
Tesla Barbarians Cannon Goblin Cage Dark Prince
Cannon Tesla Goblin Cage Barbarians Dart Goblin Dark Prince
Goblin Cage Cannon Tesla Barbarians Dart Goblin Dark Prince
Barbarians Cannon Tesla Dart Goblin Goblin Cage
Dark Prince Cannon Tesla Barbarians Dart Goblin
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Goblin Cage Dark Prince
Tesla
Barbarians Goblin Cage Dark Prince
Dark Prince Tesla Barbarians Goblin Cage
Barbarians Cannon Tesla Goblin Cage Dark Prince
Tesla Dart Goblin
Dark Prince Tesla Barbarians Dart Goblin Goblin Cage
Tesla Barbarians Goblin Cage Dark Prince
Goblin Cage Barbarians Dark Prince
Cannon Tesla Barbarians Dart Goblin Goblin Cage
Tesla Barbarians Dart Goblin Goblin Cage Dark Prince
Barbarians Goblin Cage Dark Prince
Barbarians Dark Prince Cannon Tesla Goblin Cage
Cannon Tesla Barbarians Dart Goblin Goblin Cage
Tesla Barbarians Dart Goblin Goblin Cage Dark Prince
Cannon Tesla Barbarians Dart Goblin Goblin Cage Dark Prince
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Dark Prince
Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Barbarians
Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Dart Goblin

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