My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince X-Bow P.E.K.K.A Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Prince X-Bow P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince Ram Rider
Giant Snowball
Barbarians Minion Horde Balloon Ram Rider
Zap
Minion Horde Balloon Prince X-Bow Ram Rider
Barbarian Barrel
Barbarians X-Bow
The Log
Barbarians Prince X-Bow Ram Rider
Earthquake
Barbarians X-Bow
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Balloon Prince P.E.K.K.A Mother Witch Ram Rider
Fireball
Barbarians Minion Horde Balloon X-Bow Mother Witch Ram Rider
Poison
Barbarians Minion Horde Balloon X-Bow Mother Witch
Lightning
Balloon Prince X-Bow Mother Witch Ram Rider
Rocket
Barbarians Minion Horde Balloon Prince X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mother Witch Barbarians Minion Horde Balloon Prince Ram Rider X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Mother Witch Barbarians Minion Horde Balloon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Minion Horde
Prince
Balloon
Barbarians
Prince
Minion Horde Ram Rider
X-Bow
P.E.K.K.A
Mother Witch Ram Rider
Mother Witch
P.E.K.K.A Ram Rider
Ram Rider
Prince P.E.K.K.A Mother Witch

Defense Synergies 0 1

Barbarians
Minion Horde
Minion Horde
Barbarians
Balloon
Prince
X-Bow
P.E.K.K.A
Mother Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde X-Bow Ram Rider
Barbarians Minion Horde P.E.K.K.A Prince X-Bow Ram Rider
Barbarians Minion Horde Prince P.E.K.K.A Ram Rider
Barbarians Minion Horde Prince P.E.K.K.A Ram Rider
Barbarians Prince X-Bow P.E.K.K.A
X-Bow Mother Witch
Minion Horde Ram Rider X-Bow
Barbarians X-Bow P.E.K.K.A Ram Rider
Barbarians Minion Horde P.E.K.K.A Prince X-Bow
Barbarians Minion Horde Prince
Barbarians Minion Horde Mother Witch X-Bow Ram Rider
Minion Horde Ram Rider
Barbarians Minion Horde Prince P.E.K.K.A X-Bow Ram Rider
Barbarians Minion Horde Prince X-Bow P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Prince X-Bow Ram Rider
Barbarians Minion Horde Prince X-Bow P.E.K.K.A Ram Rider
Barbarians Minion Horde Prince X-Bow P.E.K.K.A
Barbarians Minion Horde Prince X-Bow Ram Rider
Barbarians Mother Witch Ram Rider
Barbarians P.E.K.K.A Prince Ram Rider
Barbarians Minion Horde Prince P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince X-Bow P.E.K.K.A
Prince X-Bow
Barbarians P.E.K.K.A Minion Horde Prince Ram Rider
Prince P.E.K.K.A Barbarians Minion Horde X-Bow Ram Rider
Barbarians P.E.K.K.A Minion Horde Prince Ram Rider
Mother Witch Minion Horde Ram Rider
Prince P.E.K.K.A Barbarians Minion Horde Ram Rider
P.E.K.K.A Barbarians Minion Horde Prince
Minion Horde P.E.K.K.A Barbarians Prince X-Bow
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Prince
P.E.K.K.A Barbarians Prince
Barbarians Prince P.E.K.K.A Minion Horde Ram Rider
Barbarians Minion Horde
Barbarians Minion Horde Prince X-Bow P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow
X-Bow Ram Rider
Minion Horde X-Bow
Barbarians Prince
Minion Horde
Mother Witch Minion Horde Ram Rider
Minion Horde
X-Bow Ram Rider
X-Bow Ram Rider
Minion Horde Prince X-Bow
Minion Horde Prince X-Bow Ram Rider
Minion Horde X-Bow
Prince X-Bow
X-Bow Minion Horde
Minion Horde X-Bow
Minion Horde
Prince X-Bow
X-Bow Mother Witch
Minion Horde Prince X-Bow
Prince X-Bow
Barbarians Minion Horde X-Bow
Mother Witch
Minion Horde
X-Bow Ram Rider
Prince X-Bow Ram Rider
X-Bow
Minion Horde X-Bow Mother Witch
Minion Horde
Minion Horde
Minion Horde X-Bow
Minion Horde
P.E.K.K.A Minion Horde Prince
Minion Horde Barbarians Prince X-Bow
Ram Rider
Minion Horde Prince
Minion Horde Prince P.E.K.K.A
Minion Horde
Prince X-Bow
Prince P.E.K.K.A

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