My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Barbarians Royal Hogs
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
The Log
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
Earthquake
Skeletons Firecracker Barbarians Royal Hogs
Arrows
Skeletons Firecracker Heal Spirit Royal Hogs
Royal Delivery
Skeletons Firecracker Barbarians Heal Spirit Royal Hogs Hunter
Fireball
Firecracker Barbarians Royal Hogs Hunter
Poison
Firecracker Barbarians Royal Hogs Hunter
Lightning
Hunter
Rocket
Barbarians Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Zap Firecracker Earthquake Hunter Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Zap Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Earthquake Heal Spirit Royal Hogs Hunter
Firecracker
Zap Earthquake Royal Hogs
Barbarians
Heal Spirit
Heal Spirit
Royal Hogs Zap Barbarians Hunter
Earthquake
Zap Royal Hogs Firecracker Hunter
Royal Hogs
Heal Spirit Earthquake Zap Firecracker
Hunter
Zap Heal Spirit Earthquake

Defense Synergies 0 10

Skeletons
Zap Firecracker Earthquake Hunter
Zap
Skeletons Firecracker Barbarians Earthquake Hunter
Firecracker
Skeletons Zap Earthquake Hunter
Barbarians
Zap
Heal Spirit
Earthquake
Skeletons Zap Firecracker
Royal Hogs
Hunter
Skeletons Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker
Barbarians Hunter Skeletons Zap Firecracker
Barbarians Hunter Skeletons
Barbarians Hunter Skeletons Firecracker
Firecracker Barbarians Earthquake
Skeletons Zap Firecracker Earthquake Hunter
Hunter Zap Firecracker
Earthquake Zap Barbarians
Barbarians Hunter Skeletons
Skeletons Firecracker Barbarians Hunter
Barbarians Skeletons Zap Firecracker Earthquake Hunter
Hunter Zap Firecracker
Barbarians Hunter Skeletons Zap Earthquake
Zap Firecracker Barbarians Earthquake Hunter
Barbarians Hunter
Barbarians Zap Hunter
Barbarians Skeletons Firecracker Hunter
Zap Firecracker Barbarians Hunter
Zap Earthquake Hunter Firecracker Barbarians
Barbarians Hunter
Firecracker Barbarians Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap
Zap Firecracker Hunter
Barbarians Skeletons Zap Hunter
Hunter Zap Barbarians
Barbarians Skeletons Hunter
Firecracker Skeletons Zap Hunter
Skeletons Barbarians Hunter
Barbarians Hunter
Zap Skeletons Firecracker Barbarians
Skeletons Barbarians
Barbarians Hunter
Zap Barbarians
Barbarians Skeletons Hunter
Firecracker Barbarians
Barbarians Skeletons Zap Firecracker Hunter
Zap Firecracker Barbarians Earthquake Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap
Earthquake
Earthquake Firecracker Barbarians
Zap Firecracker Earthquake
Firecracker Zap Hunter
Firecracker Earthquake
Earthquake Zap Firecracker Hunter
Zap Firecracker
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker Hunter
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker Hunter
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake Hunter
Zap Firecracker Earthquake
Earthquake
Earthquake Zap Barbarians
Zap Firecracker Earthquake Hunter
Firecracker Zap Earthquake Hunter
Zap
Zap Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap Earthquake Hunter
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Barbarians
Zap Firecracker Hunter
Firecracker Hunter
Zap Firecracker Earthquake
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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