My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Knight Barbarians Musketeer Goblin Hut
The Log
Barbarians Musketeer Goblin Hut
Earthquake
Barbarians Goblin Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Knight Barbarians Musketeer Goblin Hut
Fireball
Barbarians Musketeer Goblin Hut Elixir Collector
Poison
Barbarians Musketeer Goblin Hut Elixir Collector
Lightning
Knight Musketeer Goblin Hut Elixir Collector
Rocket
Barbarians Musketeer Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Barbarians Goblin Hut Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Knight Musketeer Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight
Knight
Musketeer Arrows Goblin Hut
Barbarians
Musketeer
Knight Goblin Hut Golem
Goblin Hut
Knight Musketeer Golem
Rocket
Golem
Elixir Collector
Golem
Arrows Musketeer Goblin Hut Rocket

Defense Synergies 1 5

Arrows
Knight Barbarians Goblin Hut
Knight
Musketeer Arrows Goblin Hut
Barbarians
Arrows
Musketeer
Knight Goblin Hut
Goblin Hut
Arrows Knight Musketeer
Rocket
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer Goblin Hut
Barbarians Knight Musketeer Goblin Hut
Barbarians Goblin Hut Rocket Knight Musketeer
Barbarians Goblin Hut Knight Musketeer
Arrows Barbarians Rocket
Arrows Musketeer
Musketeer Rocket Arrows Goblin Hut
Rocket Arrows Barbarians Musketeer
Barbarians Musketeer Goblin Hut
Knight Barbarians Musketeer
Barbarians Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Barbarians Goblin Hut Knight Musketeer Rocket
Rocket Arrows Barbarians Goblin Hut
Barbarians Knight Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Arrows Knight Musketeer Goblin Hut
Arrows Knight Barbarians Musketeer Goblin Hut
Arrows Knight Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Arrows Knight Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblin Hut
Arrows Knight Musketeer Rocket
Barbarians Knight Musketeer Goblin Hut Rocket
Rocket Knight Barbarians Musketeer
Barbarians Knight Musketeer Goblin Hut
Arrows Rocket Musketeer Goblin Hut
Rocket Knight Barbarians Musketeer Goblin Hut
Knight Barbarians
Rocket Knight Barbarians Goblin Hut
Barbarians Musketeer Goblin Hut
Knight Barbarians Musketeer Goblin Hut
Rocket Arrows Barbarians
Barbarians Rocket Knight
Barbarians Musketeer
Barbarians Goblin Hut Knight Musketeer Rocket
Arrows Barbarians Musketeer Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket
Arrows Musketeer
Rocket Arrows Goblin Hut
Arrows Knight Barbarians Musketeer Rocket
Rocket Arrows
Arrows Musketeer Rocket
Arrows Musketeer
Arrows
Arrows
Rocket Musketeer
Rocket Arrows Knight Musketeer
Arrows Musketeer Rocket
Rocket Knight Musketeer Goblin Hut
Arrows Musketeer Rocket
Arrows Musketeer Goblin Hut
Rocket Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer Goblin Hut
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Barbarians Musketeer Goblin Hut Rocket
Rocket Arrows Musketeer
Arrows
Knight Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket
Rocket

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