My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Knight Firecracker Barbarians Dart Goblin Skeleton Army
The Log
Firecracker Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Knight Firecracker Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Barbarians Dart Goblin Skeleton Army
Poison
Firecracker Barbarians Dart Goblin Skeleton Army
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Fireball
Firecracker
Knight Dart Goblin Mini P.E.K.K.A
Barbarians
Dart Goblin
Knight Firecracker
Fireball
Knight Golden Knight
Mini P.E.K.K.A
Firecracker
Skeleton Army
Golden Knight
Fireball

Defense Synergies 2 14

Knight
Firecracker Dart Goblin Fireball Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Dart Goblin Mini P.E.K.K.A Skeleton Army Golden Knight
Barbarians
Skeleton Army
Dart Goblin
Knight Firecracker Mini P.E.K.K.A Skeleton Army Golden Knight
Fireball
Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Knight Firecracker Dart Goblin Fireball Skeleton Army
Skeleton Army
Knight Firecracker Barbarians Dart Goblin Mini P.E.K.K.A
Golden Knight
Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Knight Firecracker Dart Goblin
Barbarians Mini P.E.K.K.A Skeleton Army Knight Dart Goblin
Barbarians Mini P.E.K.K.A Skeleton Army Knight Firecracker Dart Goblin
Firecracker Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Firecracker Dart Goblin
Dart Goblin Firecracker Fireball
Barbarians Dart Goblin Fireball Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Barbarians Dart Goblin Mini P.E.K.K.A
Barbarians Dart Goblin Skeleton Army Knight Firecracker Fireball
Firecracker Dart Goblin Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Knight Fireball
Fireball Skeleton Army Firecracker Barbarians Dart Goblin Mini P.E.K.K.A Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Knight Firecracker Barbarians Dart Goblin Skeleton Army Golden Knight
Knight Firecracker Barbarians Dart Goblin Fireball
Barbarians Mini P.E.K.K.A Dart Goblin
Skeleton Army Knight Firecracker Barbarians Dart Goblin Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeleton Army Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Barbarians Skeleton Army Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Dart Goblin
Mini P.E.K.K.A Skeleton Army Knight Barbarians Dart Goblin Fireball
Mini P.E.K.K.A Knight Barbarians Skeleton Army
Knight Firecracker Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Barbarians Dart Goblin Skeleton Army
Knight Barbarians Dart Goblin Mini P.E.K.K.A Golden Knight
Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Knight Fireball Golden Knight
Firecracker Barbarians Dart Goblin Fireball Skeleton Army
Barbarians Skeleton Army Knight Firecracker Dart Goblin Fireball Mini P.E.K.K.A Golden Knight
Firecracker Barbarians Dart Goblin Fireball Mini P.E.K.K.A Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin Golden Knight
Firecracker Fireball Dart Goblin Golden Knight
Dart Goblin Fireball
Knight Firecracker Barbarians Dart Goblin Fireball
Fireball Firecracker
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin Golden Knight
Fireball Mini P.E.K.K.A
Firecracker Knight Dart Goblin Fireball Golden Knight
Fireball Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball Golden Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Golden Knight
Firecracker Dart Goblin Fireball
Fireball
Mini P.E.K.K.A
Firecracker Dart Goblin Fireball Mini P.E.K.K.A
Firecracker Dart Goblin Fireball Golden Knight
Fireball
Fireball
Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Dart Goblin Golden Knight
Fireball Golden Knight
Fireball Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Firecracker Fireball
Firecracker Fireball
Barbarians Dart Goblin Fireball Skeleton Army
Fireball Firecracker Dart Goblin
Fireball
Fireball Knight Firecracker Dart Goblin Mini P.E.K.K.A
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Golden Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Golden Knight
Fireball Firecracker Dart Goblin

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