My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch Princess
Zap
Witch Goblin Giant Princess
Barbarian Barrel
Barbarians Witch Princess
The Log
Barbarians Mini P.E.K.K.A Hog Rider Witch Princess
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Witch Princess
Fireball
Barbarians Hog Rider Witch Princess
Poison
Barbarians Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Princess Mini P.E.K.K.A Hog Rider Barbarians Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Princess Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Goblin Giant Mini P.E.K.K.A Witch Princess
Arrows
Zap Hog Rider Mini P.E.K.K.A Goblin Giant
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Arrows Hog Rider Goblin Giant Princess
Hog Rider
Zap Arrows Barbarians Mini P.E.K.K.A Witch Princess
Witch
Zap Hog Rider Goblin Giant
Goblin Giant
Zap Arrows Mini P.E.K.K.A Witch
Princess
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Giant Arrows Barbarians Witch Princess
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Witch Princess
Hog Rider
Witch
Zap Mini P.E.K.K.A
Goblin Giant
Zap Princess
Princess
Zap Mini P.E.K.K.A Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Barbarians Mini P.E.K.K.A Zap Witch
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Witch
Arrows Barbarians Mini P.E.K.K.A Princess
Arrows Zap
Zap Arrows Witch Princess
Zap Arrows Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Witch Princess
Barbarians Mini P.E.K.K.A
Barbarians Witch Zap Arrows Goblin Giant Princess
Arrows Zap Witch Princess
Barbarians Mini P.E.K.K.A Zap Witch
Zap Arrows Barbarians Mini P.E.K.K.A Witch Princess
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Witch
Arrows Zap Barbarians Witch
Zap Arrows Witch Barbarians Princess
Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Witch
Zap Arrows Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Zap Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Witch Goblin Giant
Arrows Zap Witch Goblin Giant Princess
Mini P.E.K.K.A Barbarians Witch Goblin Giant
Mini P.E.K.K.A Barbarians Goblin Giant
Zap Barbarians Mini P.E.K.K.A Witch
Witch Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Witch
Zap Arrows Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Witch Goblin Giant
Barbarians Witch Princess
Barbarians Witch Zap Mini P.E.K.K.A Goblin Giant
Arrows Zap Barbarians Mini P.E.K.K.A Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows Goblin Giant
Arrows Barbarians
Zap Arrows
Arrows Zap Witch Goblin Giant Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Princess
Zap Arrows Witch Princess
Arrows Princess
Zap Arrows Barbarians
Zap Arrows Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess
Zap Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Barbarians Witch Princess
Zap Arrows Witch Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Zap Princess
Zap Arrows
Zap Witch Princess
Zap Witch Princess
Zap Witch Goblin Giant Princess

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