My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone
Giant Snowball
Goblin Gang Barbarians Goblin Curse Clone
Zap
Goblin Gang Goblin Curse Clone
Barbarian Barrel
Goblin Gang Barbarians Goblin Curse Clone
The Log
Goblin Gang Barbarians Goblin Curse Clone
Earthquake
Goblin Gang Barbarians Clone
Arrows
Goblin Gang Goblin Curse Clone
Royal Delivery
Goblin Gang Barbarians Clone Mother Witch
Fireball
Goblin Gang Barbarians Clone Mother Witch
Poison
Goblin Gang Barbarians Goblin Curse Clone Mother Witch
Lightning
Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Clone Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Goblin Gang Clone Mother Witch Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Clone
Barbarians
Mirror
The Log Goblin Gang
Goblin Curse
The Log
Clone
Goblin Gang
The Log
Mirror Goblin Curse Mega Knight
Mother Witch
Mega Knight
Mega Knight
The Log Mother Witch

Defense Synergies 0 8

Goblin Gang
Barbarians Mirror The Log
Barbarians
Goblin Gang
Mirror
Goblin Gang The Log Mega Knight
Goblin Curse
Clone
The Log
Goblin Gang Mirror Mother Witch Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Mirror The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Goblin Gang Goblin Curse The Log Mega Knight
Goblin Gang Barbarians Mega Knight Goblin Curse
Barbarians Goblin Gang Goblin Curse Mega Knight
Barbarians The Log Mega Knight
Goblin Gang The Log Mother Witch Mega Knight
Goblin Gang Goblin Curse
Barbarians The Log Mega Knight
Barbarians Goblin Gang Goblin Curse
Goblin Gang Barbarians Mega Knight
Goblin Gang Barbarians Goblin Curse Mother Witch The Log Mega Knight
Goblin Gang Goblin Curse
Barbarians Mega Knight Goblin Gang Goblin Curse The Log
Mega Knight Goblin Gang Barbarians Goblin Curse The Log
Barbarians Goblin Gang Goblin Curse Mega Knight
Barbarians Goblin Gang Goblin Curse The Log Mega Knight
Barbarians Mega Knight Goblin Gang
Mega Knight Goblin Gang Barbarians The Log
The Log Barbarians Goblin Curse Mother Witch Mega Knight
Barbarians Goblin Curse
Goblin Gang Mega Knight Barbarians Goblin Curse The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Barbarians Mega Knight The Log
Goblin Gang Mega Knight Barbarians The Log
Barbarians Goblin Gang Goblin Curse Mega Knight
Mother Witch Goblin Gang Goblin Curse
Goblin Gang Barbarians
Mega Knight Barbarians Goblin Curse
Mega Knight Barbarians The Log
Goblin Gang Barbarians Goblin Curse
Mega Knight Barbarians
Mega Knight Barbarians The Log
Barbarians Mega Knight Goblin Gang Goblin Curse
Barbarians Goblin Curse Mega Knight
Goblin Gang Barbarians The Log
Mega Knight Barbarians Goblin Curse The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log
The Log
Barbarians The Log
Goblin Curse The Log Mega Knight
Mother Witch Goblin Curse
The Log
The Log Goblin Curse
The Log
Goblin Gang
The Log
Goblin Curse
The Log
The Log
The Log
The Log Mega Knight
The Log Mega Knight
Goblin Curse The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
Goblin Curse The Log Mother Witch Mega Knight
The Log
The Log Mega Knight
Goblin Curse The Log
Goblin Curse Mother Witch
The Log Mega Knight
Mega Knight
Goblin Curse The Log
Goblin Gang Barbarians
Goblin Curse
The Log
Goblin Gang Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

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