My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Valkyrie Wizard Goblin Barrel Baby Dragon
Fireball
Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Valkyrie Baby Dragon Golden Knight Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon Mega Knight Golden Knight
Valkyrie
Goblin Barrel Wizard Baby Dragon
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Baby Dragon Mega Knight Golden Knight
Baby Dragon
Fireball Valkyrie Goblin Barrel Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel Baby Dragon
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 8

Barbarians
Fireball
Valkyrie Mega Knight Golden Knight
Valkyrie
Fireball Wizard Baby Dragon
Wizard
Valkyrie Mega Knight Golden Knight
Goblin Barrel
Baby Dragon
Valkyrie Mega Knight
Mega Knight
Fireball Wizard Baby Dragon
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon Golden Knight
Barbarians Valkyrie Mega Knight
Barbarians Mega Knight Valkyrie
Barbarians Valkyrie Mega Knight
Barbarians Fireball Valkyrie Mega Knight
Fireball Valkyrie Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Barbarians Fireball Valkyrie Baby Dragon Mega Knight Golden Knight
Barbarians
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Barbarians Mega Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Barbarians Baby Dragon Golden Knight
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Wizard Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Barbarians Wizard Baby Dragon Golden Knight
Valkyrie Wizard Baby Dragon Barbarians Fireball Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Fireball
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Barbarians Mega Knight Valkyrie Golden Knight
Valkyrie Mega Knight Barbarians Fireball
Barbarians Valkyrie Mega Knight
Fireball Wizard Baby Dragon
Barbarians Fireball Valkyrie
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Fireball Valkyrie Baby Dragon
Barbarians
Mega Knight Barbarians Valkyrie Golden Knight
Mega Knight Barbarians Fireball Valkyrie
Barbarians Mega Knight Fireball Valkyrie Wizard Golden Knight
Wizard Barbarians Fireball Valkyrie Baby Dragon Mega Knight
Barbarians Fireball Valkyrie Baby Dragon Golden Knight
Valkyrie Mega Knight Barbarians Fireball Wizard Baby Dragon Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Golden Knight
Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Golden Knight
Fireball
Fireball Valkyrie Wizard Golden Knight
Fireball Wizard Baby Dragon
Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Golden Knight
Fireball Wizard Baby Dragon Mega Knight
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Valkyrie Wizard Baby Dragon Mega Knight Golden Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Golden Knight
Fireball Wizard Baby Dragon Mega Knight Golden Knight
Fireball Baby Dragon Golden Knight
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Golden Knight
Fireball
Fireball Baby Dragon Mega Knight Golden Knight
Fireball Wizard Mega Knight

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