My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Ram Rider
Giant Snowball
Barbarians Furnace Witch Ram Rider
Zap
Royal Giant Furnace Witch Ram Rider
Barbarian Barrel
Barbarians Furnace Witch Giant Skeleton
The Log
Barbarians Royal Giant Furnace Witch Giant Skeleton Ram Rider
Earthquake
Barbarians Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Witch Giant Skeleton Ram Rider
Fireball
Barbarians Furnace Witch Ram Rider
Poison
Barbarians Furnace Witch
Lightning
Furnace Witch Ram Rider
Rocket
Barbarians Furnace Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Furnace Barbarians Witch Ram Rider Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Furnace Barbarians

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Royal Giant Furnace Witch Giant Skeleton
Barbarians
Royal Giant
Fireball Furnace Zap Witch Giant Skeleton
Fireball
Zap Royal Giant Ram Rider
Furnace
Royal Giant Zap Giant Skeleton Ram Rider
Witch
Zap Royal Giant Giant Skeleton Ram Rider
Giant Skeleton
Zap Royal Giant Furnace Witch
Ram Rider
Zap Fireball Furnace Witch

Defense Synergies 1 8

Zap
Fireball Barbarians Furnace Witch Giant Skeleton Ram Rider
Barbarians
Zap Furnace
Royal Giant
Fireball
Zap Ram Rider
Furnace
Zap Barbarians
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Witch
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Ram Rider
Barbarians Zap Furnace Witch Ram Rider
Barbarians Furnace Witch Ram Rider Giant Skeleton
Barbarians Witch Furnace Ram Rider
Barbarians Fireball Giant Skeleton
Fireball Zap Furnace
Furnace Ram Rider Zap Fireball Witch
Zap Barbarians Fireball Giant Skeleton Ram Rider
Barbarians Witch Furnace
Barbarians Giant Skeleton
Barbarians Witch Zap Fireball Furnace Giant Skeleton Ram Rider
Zap Fireball Furnace Witch Ram Rider
Barbarians Furnace Zap Fireball Witch Giant Skeleton Ram Rider
Fireball Zap Barbarians Furnace Witch
Barbarians Furnace Ram Rider
Barbarians Zap Fireball Furnace Ram Rider
Barbarians Fireball Furnace Witch
Fireball Zap Barbarians Furnace Witch Ram Rider
Zap Furnace Witch Barbarians Fireball Giant Skeleton Ram Rider
Barbarians Ram Rider
Barbarians Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace Witch Giant Skeleton
Fireball Zap
Barbarians Giant Skeleton Zap Furnace Witch Ram Rider
Giant Skeleton Zap Barbarians Fireball Ram Rider
Barbarians Giant Skeleton Witch Ram Rider
Fireball Furnace Zap Witch Ram Rider
Barbarians Fireball Furnace Witch Giant Skeleton Ram Rider
Giant Skeleton Barbarians
Zap Giant Skeleton Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch Giant Skeleton
Zap Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Witch Ram Rider
Barbarians Fireball Furnace Witch
Barbarians Witch Zap Fireball Furnace Giant Skeleton
Zap Barbarians Fireball Witch Giant Skeleton
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Ram Rider
Fireball Giant Skeleton
Barbarians Fireball Giant Skeleton
Fireball Zap Furnace
Fireball Zap Furnace Witch Ram Rider
Furnace Witch
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Fireball
Zap Fireball Ram Rider
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Giant Skeleton
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Witch
Witch
Fireball Zap Witch Ram Rider
Fireball Zap Witch Ram Rider
Fireball Zap
Zap Fireball Furnace Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Barbarians Fireball Witch
Fireball Zap Witch Ram Rider
Fireball
Fireball
Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton
Fireball

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