My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Barbarians Dart Goblin Balloon Lumberjack
Zap
Royal Giant Dart Goblin Balloon
Barbarian Barrel
Barbarians Dart Goblin Wizard Lumberjack
The Log
Barbarians Royal Giant Dart Goblin Lumberjack
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Wizard Balloon Lumberjack Mother Witch
Fireball
Barbarians Dart Goblin Wizard Balloon Lumberjack Mother Witch
Poison
Barbarians Dart Goblin Wizard Balloon Mother Witch
Lightning
Wizard Balloon Lumberjack Mother Witch
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Freeze Lumberjack Mother Witch Barbarians Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Freeze Lumberjack Mother Witch

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Royal Giant
Dart Goblin Mother Witch Wizard Lumberjack
Dart Goblin
Royal Giant Balloon
Wizard
Royal Giant Balloon Lumberjack
Freeze
Balloon
Balloon
Freeze Lumberjack Barbarians Dart Goblin Wizard
Lumberjack
Balloon Royal Giant Wizard
Mother Witch
Royal Giant

Defense Synergies 0 6

Barbarians
Royal Giant
Dart Goblin
Lumberjack Mother Witch
Wizard
Freeze Lumberjack
Freeze
Wizard Lumberjack
Balloon
Lumberjack
Dart Goblin Wizard Freeze Mother Witch
Mother Witch
Dart Goblin Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Lumberjack Dart Goblin
Barbarians Lumberjack Dart Goblin Freeze
Barbarians Lumberjack Dart Goblin
Barbarians Lumberjack
Freeze Dart Goblin Lumberjack Mother Witch
Dart Goblin Wizard Freeze
Barbarians Dart Goblin
Barbarians Lumberjack
Barbarians Dart Goblin Lumberjack
Barbarians Dart Goblin Mother Witch Wizard Freeze Lumberjack
Dart Goblin Wizard
Barbarians Lumberjack Wizard Freeze
Wizard Barbarians Dart Goblin Freeze Lumberjack
Barbarians Lumberjack
Barbarians Freeze Lumberjack
Barbarians Wizard Lumberjack
Barbarians Dart Goblin Wizard Lumberjack
Wizard Freeze Barbarians Dart Goblin Lumberjack Mother Witch
Barbarians Dart Goblin Lumberjack
Wizard Barbarians Dart Goblin Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Wizard Lumberjack
Barbarians Lumberjack
Lumberjack Barbarians
Barbarians Lumberjack
Wizard Mother Witch Dart Goblin Freeze
Barbarians Dart Goblin Lumberjack
Barbarians Lumberjack
Freeze Barbarians
Barbarians Dart Goblin
Barbarians Dart Goblin Lumberjack
Barbarians
Barbarians Wizard Lumberjack
Wizard Barbarians Dart Goblin
Barbarians Dart Goblin Freeze Lumberjack
Barbarians Dart Goblin Wizard Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Freeze
Wizard
Wizard Mother Witch Dart Goblin Freeze
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Dart Goblin Wizard
Lumberjack
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Freeze
Dart Goblin Wizard
Dart Goblin Wizard Mother Witch
Wizard
Barbarians
Freeze Mother Witch Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard Mother Witch
Dart Goblin Wizard Freeze
Dart Goblin Wizard
Freeze
Wizard
Barbarians Dart Goblin Freeze
Dart Goblin Wizard
Freeze
Dart Goblin Wizard Lumberjack
Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin Wizard

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