My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Musketeer Battle Ram Skeleton Army Witch
Zap
Firecracker Battle Ram Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Musketeer Battle Ram Wizard Skeleton Army Witch
The Log
Firecracker Barbarians Musketeer Battle Ram Skeleton Army Witch
Earthquake
Firecracker Barbarians Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Barbarians Musketeer Battle Ram Wizard Skeleton Army Witch
Fireball
Firecracker Barbarians Musketeer Battle Ram Wizard Skeleton Army Witch
Poison
Firecracker Barbarians Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Battle Ram Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Musketeer Battle Ram Poison Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Musketeer Battle Ram

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram
Barbarians
Musketeer
Battle Ram
Battle Ram
Poison Firecracker Musketeer Witch
Wizard
Skeleton Army
Poison
Battle Ram
Witch
Battle Ram

Defense Synergies 0 5

Firecracker
Musketeer Skeleton Army
Barbarians
Skeleton Army
Musketeer
Firecracker Skeleton Army
Battle Ram
Wizard
Skeleton Army
Skeleton Army
Firecracker Barbarians Musketeer Wizard
Poison
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Barbarians Skeleton Army Firecracker Musketeer Witch
Barbarians Skeleton Army Witch Musketeer
Barbarians Skeleton Army Witch Firecracker Musketeer
Firecracker Barbarians Skeleton Army Poison
Skeleton Army Firecracker Musketeer
Musketeer Firecracker Wizard Poison Witch
Barbarians Musketeer Poison
Barbarians Witch Musketeer Skeleton Army
Skeleton Army Firecracker Barbarians Musketeer
Barbarians Skeleton Army Poison Witch Firecracker Musketeer Wizard
Musketeer Firecracker Wizard Poison Witch
Barbarians Skeleton Army Musketeer Wizard Witch
Wizard Skeleton Army Firecracker Barbarians Poison Witch
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Wizard Firecracker Musketeer Skeleton Army Poison Witch
Firecracker Barbarians Musketeer Wizard Skeleton Army Witch
Wizard Poison Witch Firecracker Barbarians Musketeer
Barbarians Musketeer
Wizard Skeleton Army Firecracker Barbarians Musketeer Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch
Poison Firecracker Musketeer Wizard
Barbarians Skeleton Army Musketeer Witch
Skeleton Army Barbarians Musketeer
Barbarians Musketeer Skeleton Army Witch
Firecracker Wizard Poison Musketeer Witch
Skeleton Army Barbarians Musketeer Witch
Barbarians Skeleton Army
Firecracker Barbarians Skeleton Army Poison Witch
Witch Barbarians Musketeer Skeleton Army
Barbarians Musketeer Witch
Skeleton Army Barbarians Poison
Barbarians Skeleton Army Wizard Witch
Wizard Firecracker Barbarians Musketeer Skeleton Army Witch
Barbarians Skeleton Army Witch Firecracker Musketeer Poison
Poison Firecracker Barbarians Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer
Firecracker Poison Musketeer
Poison
Firecracker Barbarians Musketeer Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Musketeer Witch
Firecracker Musketeer Wizard Poison Witch
Poison Firecracker Wizard
Poison Firecracker Wizard
Musketeer Poison
Firecracker Poison Musketeer Wizard
Poison Firecracker Musketeer Wizard
Poison Firecracker Musketeer
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Firecracker Musketeer Wizard Poison Witch
Firecracker Musketeer Wizard Poison
Poison
Firecracker Musketeer Wizard Poison
Firecracker Wizard Poison Witch
Musketeer Poison
Wizard Poison
Musketeer
Barbarians Musketeer Poison
Firecracker Poison Wizard Witch
Witch
Firecracker Poison Musketeer Wizard Witch
Musketeer Wizard Poison Witch
Poison Firecracker Musketeer
Poison Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Poison Witch
Poison Musketeer Wizard
Firecracker Poison
Firecracker Wizard Poison
Barbarians Musketeer Skeleton Army Witch
Poison Firecracker Musketeer Wizard Witch
Poison Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Poison
Poison
Firecracker Musketeer
Firecracker Musketeer Poison Witch
Firecracker Musketeer Poison Witch
Poison Firecracker Musketeer Witch
Firecracker Wizard

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