My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Goblin Cage Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Elixir Golem Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Hog Rider Ram Rider
Giant Snowball
Barbarians Royal Recruits Hog Rider Goblin Hut Ram Rider
Zap
Goblin Hut Ram Rider
Barbarian Barrel
Barbarians Royal Recruits Elixir Golem Goblin Cage Bomb Tower Goblin Hut
The Log
Barbarians Royal Recruits Elixir Golem Goblin Cage Hog Rider Goblin Hut Ram Rider
Earthquake
Barbarians Elixir Golem Goblin Cage Bomb Tower Hog Rider Goblin Hut
Arrows
Royal Recruits Goblin Hut
Royal Delivery
Barbarians Royal Recruits Elixir Golem Goblin Cage Hog Rider Goblin Hut Ram Rider
Fireball
Barbarians Elixir Golem Goblin Cage Bomb Tower Hog Rider Goblin Hut Ram Rider
Poison
Barbarians Royal Recruits Elixir Golem Goblin Cage Bomb Tower Goblin Hut
Lightning
Goblin Cage Bomb Tower Goblin Hut Ram Rider
Rocket
Barbarians Bomb Tower Hog Rider Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Cage Bomb Tower Hog Rider Barbarians Goblin Hut Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Goblin Cage Bomb Tower Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Recruits
Hog Rider Ram Rider
Elixir Golem
Hog Rider Goblin Hut
Goblin Cage
Hog Rider Goblin Hut Ram Rider
Bomb Tower
Hog Rider
Barbarians Royal Recruits Elixir Golem Goblin Cage Goblin Hut
Goblin Hut
Elixir Golem Goblin Cage Hog Rider Ram Rider
Ram Rider
Royal Recruits Goblin Cage Goblin Hut

Defense Synergies 0 0

Barbarians
Royal Recruits
Elixir Golem
Goblin Cage
Bomb Tower
Hog Rider
Goblin Hut
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Goblin Hut Ram Rider
Barbarians Bomb Tower Royal Recruits Goblin Cage Goblin Hut Ram Rider
Barbarians Goblin Cage Bomb Tower Goblin Hut Ram Rider Royal Recruits
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut Ram Rider
Barbarians Royal Recruits Goblin Cage Bomb Tower
Bomb Tower
Ram Rider Goblin Cage Bomb Tower Goblin Hut
Barbarians Royal Recruits Goblin Cage Bomb Tower Ram Rider
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut
Barbarians Royal Recruits
Barbarians Royal Recruits Bomb Tower Goblin Hut Ram Rider
Goblin Hut Ram Rider
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut Ram Rider
Bomb Tower Barbarians Royal Recruits Goblin Cage Goblin Hut
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut Ram Rider
Barbarians Bomb Tower Royal Recruits Goblin Cage Goblin Hut Ram Rider
Barbarians Bomb Tower Royal Recruits Goblin Cage Goblin Hut
Goblin Cage Bomb Tower Barbarians Royal Recruits Goblin Hut Ram Rider
Goblin Cage Bomb Tower Barbarians Royal Recruits Goblin Hut Ram Rider
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut Ram Rider
Royal Recruits Barbarians Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Goblin Cage Goblin Hut
Bomb Tower
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut Ram Rider
Royal Recruits Barbarians Goblin Cage Ram Rider
Barbarians Royal Recruits Goblin Cage Goblin Hut Ram Rider
Bomb Tower Goblin Hut Ram Rider
Royal Recruits Barbarians Goblin Cage Bomb Tower Goblin Hut Ram Rider
Barbarians Royal Recruits Goblin Cage Bomb Tower
Royal Recruits Goblin Cage Barbarians Bomb Tower Goblin Hut
Royal Recruits Barbarians Goblin Cage Goblin Hut
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut
Royal Recruits Barbarians Goblin Cage
Barbarians Royal Recruits Goblin Cage Bomb Tower Ram Rider
Royal Recruits Barbarians Goblin Cage Bomb Tower
Barbarians Royal Recruits Goblin Hut Goblin Cage Bomb Tower
Barbarians Royal Recruits Goblin Cage Bomb Tower Goblin Hut
Goblin Cage Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Ram Rider
Goblin Hut
Barbarians Royal Recruits
Ram Rider
Ram Rider
Ram Rider
Royal Recruits Ram Rider
Goblin Hut
Goblin Hut
Goblin Hut
Royal Recruits Goblin Hut
Barbarians Royal Recruits
Ram Rider
Ram Rider
Goblin Hut
Barbarians Royal Recruits Goblin Hut
Ram Rider
Royal Recruits
Royal Recruits
Royal Recruits

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