My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Ram Rider
Giant Snowball
Cannon Barbarians Hog Rider Skeleton Army Ram Rider
Zap
Cannon Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Cannon Barbarians Inferno Tower Skeleton Army
The Log
Cannon Barbarians Hog Rider Skeleton Army Ram Rider
Earthquake
Cannon Barbarians Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Hog Rider Skeleton Army Ram Rider
Fireball
Cannon Barbarians Hog Rider Inferno Tower Skeleton Army Ram Rider
Poison
Cannon Barbarians Inferno Tower Skeleton Army
Lightning
Cannon Inferno Tower Ram Rider
Rocket
Barbarians Hog Rider Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Skeleton Army Hog Rider Freeze Barbarians Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Skeleton Army Hog Rider

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Mirror
Inferno Tower
Mirror
Hog Rider Skeleton Army Freeze Ram Rider
Skeleton Army
Mirror
Freeze
Hog Rider Mirror
Ram Rider
Mirror

Defense Synergies 3 5

Cannon
Mirror Inferno Tower Skeleton Army
Barbarians
Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Cannon Mirror
Mirror
Cannon Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Mirror Cannon Barbarians Freeze
Freeze
Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Ram Rider
Barbarians Inferno Tower Skeleton Army Cannon Ram Rider
Cannon Barbarians Inferno Tower Skeleton Army Ram Rider Freeze
Cannon Barbarians Inferno Tower Skeleton Army Ram Rider
Barbarians Skeleton Army
Skeleton Army Freeze Cannon
Inferno Tower Ram Rider Cannon Freeze
Cannon Barbarians Inferno Tower Ram Rider
Cannon Barbarians Inferno Tower Skeleton Army
Skeleton Army Cannon Barbarians Inferno Tower
Barbarians Skeleton Army Cannon Freeze Ram Rider
Inferno Tower Ram Rider
Cannon Barbarians Inferno Tower Skeleton Army Freeze Ram Rider
Skeleton Army Cannon Barbarians Freeze
Barbarians Inferno Tower Skeleton Army Cannon Ram Rider
Barbarians Inferno Tower Skeleton Army Cannon Freeze Ram Rider
Barbarians Cannon Inferno Tower Skeleton Army
Cannon Barbarians Skeleton Army Ram Rider
Freeze Cannon Barbarians Ram Rider
Barbarians Cannon Inferno Tower Ram Rider
Skeleton Army Cannon Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Inferno Tower
Barbarians Skeleton Army Inferno Tower Ram Rider
Skeleton Army Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Cannon Skeleton Army Ram Rider
Freeze Ram Rider
Skeleton Army Barbarians Inferno Tower Ram Rider
Inferno Tower Barbarians Skeleton Army
Freeze Barbarians Inferno Tower Skeleton Army
Inferno Tower Cannon Barbarians Skeleton Army
Barbarians Inferno Tower
Skeleton Army Barbarians
Barbarians Skeleton Army Cannon Inferno Tower Ram Rider
Cannon Barbarians Skeleton Army
Barbarians Inferno Tower Skeleton Army Freeze
Cannon Barbarians Inferno Tower Freeze
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Barbarians Freeze
Freeze Ram Rider
Freeze Ram Rider
Ram Rider
Ram Rider
Freeze
Freeze
Barbarians
Freeze
Ram Rider
Ram Rider
Freeze
Freeze
Barbarians Skeleton Army Freeze
Ram Rider
Freeze
Freeze
Freeze

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