My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Minions Barbarians Witch
Zap
Minions Royal Giant Witch Prince
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Royal Giant Witch Prince
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Wizard Witch Prince
Fireball
Minions Barbarians Wizard Witch
Poison
Minions Barbarians Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Minions Barbarians Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Rage Minions Barbarians

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Royal Giant Witch Prince
Minions
Royal Giant Rage Prince
Barbarians
Giant Snowball
Royal Giant
Minions Giant Snowball Wizard Witch
Wizard
Royal Giant Rage Prince
Rage
Minions Witch Wizard Prince
Witch
Rage Giant Snowball Royal Giant Prince
Prince
Giant Snowball Minions Wizard Rage Witch

Defense Synergies 0 8

Giant Snowball
Minions Barbarians Wizard Witch Prince
Minions
Giant Snowball Prince
Barbarians
Giant Snowball
Royal Giant
Wizard
Giant Snowball Prince
Rage
Witch
Giant Snowball Prince
Prince
Giant Snowball Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Minions Witch Prince
Barbarians Witch Prince Giant Snowball Minions
Barbarians Witch Prince Minions
Barbarians Prince
Giant Snowball Minions
Giant Snowball Minions Wizard Witch
Barbarians
Barbarians Witch Minions Prince
Giant Snowball Barbarians Prince
Minions Barbarians Witch Giant Snowball Wizard
Minions Giant Snowball Wizard Witch
Barbarians Prince Giant Snowball Minions Wizard Witch
Wizard Giant Snowball Minions Barbarians Witch Prince
Barbarians Prince
Barbarians Giant Snowball Prince
Barbarians Wizard Minions Witch Prince
Giant Snowball Minions Barbarians Wizard Witch Prince
Giant Snowball Wizard Witch Minions Barbarians
Barbarians Prince
Wizard Giant Snowball Minions Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Witch Prince
Giant Snowball Wizard Prince
Barbarians Minions Witch Prince
Prince Barbarians
Barbarians Witch Prince
Wizard Giant Snowball Minions Witch
Prince Minions Barbarians Witch
Barbarians Prince
Giant Snowball Minions Barbarians Witch Prince
Witch Barbarians
Minions Barbarians Witch Prince
Giant Snowball Barbarians Prince
Barbarians Prince Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Minions Prince
Minions Giant Snowball Barbarians Wizard Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Barbarians Prince
Wizard Giant Snowball
Wizard Giant Snowball Minions Witch
Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Minions Prince
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Minions
Giant Snowball Prince
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Minions
Giant Snowball Wizard Prince
Giant Snowball Wizard Witch
Minions Prince
Giant Snowball Wizard
Prince
Giant Snowball Barbarians
Giant Snowball Wizard Witch
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Prince
Giant Snowball Wizard Witch
Giant Snowball Minions Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Wizard
Minions Barbarians Witch Prince
Giant Snowball Wizard Witch
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Minions Witch
Giant Snowball Witch
Giant Snowball Witch Prince
Prince
Wizard

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