My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Wall Breakers Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Balloon
Giant Snowball
Goblin Gang Barbarians Wall Breakers Balloon Princess
Zap
Goblin Gang Wall Breakers Balloon Princess
Barbarian Barrel
Goblin Gang Tesla Barbarians Wall Breakers Princess
The Log
Goblin Gang Barbarians Wall Breakers Princess
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang Wall Breakers Princess
Royal Delivery
Goblin Gang Barbarians Wall Breakers Balloon Princess
Fireball
Goblin Gang Tesla Barbarians Wall Breakers Balloon Princess
Poison
Goblin Gang Barbarians Balloon Princess
Lightning
Tesla Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Princess Tesla Fireball Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Wall Breakers
Goblin Gang
Balloon Princess
Tesla
Barbarians
Balloon
Fireball
Arrows Wall Breakers Princess
Wall Breakers
Arrows Fireball Balloon Princess
Balloon
Arrows Goblin Gang Barbarians Wall Breakers Princess
Princess
Goblin Gang Fireball Wall Breakers Balloon

Defense Synergies 1 8

Arrows
Tesla Barbarians Fireball
Goblin Gang
Tesla Barbarians Princess
Tesla
Goblin Gang Arrows Fireball Princess
Barbarians
Arrows Goblin Gang
Fireball
Arrows Tesla Princess
Wall Breakers
Balloon
Princess
Goblin Gang Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Barbarians Goblin Gang Tesla
Goblin Gang Tesla Barbarians
Tesla Barbarians Goblin Gang
Arrows Barbarians Fireball Princess
Arrows Goblin Gang Fireball Tesla
Tesla Arrows Goblin Gang Fireball Princess
Arrows Tesla Barbarians Fireball
Tesla Barbarians Goblin Gang Princess
Goblin Gang Tesla Barbarians
Goblin Gang Barbarians Arrows Tesla Fireball Princess
Arrows Tesla Goblin Gang Fireball Princess
Tesla Barbarians Goblin Gang Fireball
Fireball Arrows Goblin Gang Tesla Barbarians Princess
Barbarians Goblin Gang Tesla
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Arrows Goblin Gang Fireball
Arrows Tesla Fireball Goblin Gang Barbarians
Arrows Tesla Barbarians Fireball Princess
Barbarians Tesla
Goblin Gang Arrows Tesla Barbarians Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla Fireball
Fireball Arrows Goblin Gang Tesla
Goblin Gang Barbarians
Goblin Gang Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla
Arrows Fireball Goblin Gang Tesla Princess
Goblin Gang Tesla Barbarians Fireball
Tesla Barbarians
Barbarians Fireball
Goblin Gang Tesla Barbarians
Tesla Barbarians
Arrows Barbarians Fireball
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Fireball Princess
Goblin Gang Tesla Barbarians Fireball
Arrows Tesla Barbarians Fireball Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Princess
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Princess
Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Barbarians Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess
Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Goblin Gang Barbarians Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Goblin Gang Princess
Arrows Fireball Princess
Arrows Fireball
Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess
Fireball

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