My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Balloon
Barbarian Barrel
Barbarians Valkyrie
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Valkyrie Balloon
Fireball
Minions Barbarians Balloon
Poison
Minions Barbarians Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Goblinstein
Rocket
Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Mini P.E.K.K.A Valkyrie Barbarians Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A
Minions
Rage Mini P.E.K.K.A Valkyrie Balloon
Barbarians
Balloon
Mini P.E.K.K.A
Arrows Minions Valkyrie Rage
Valkyrie
Balloon Minions Mini P.E.K.K.A
Rage
Minions Balloon Mini P.E.K.K.A
Balloon
Arrows Valkyrie Rage Minions Barbarians
Goblinstein

Defense Synergies 1 4

Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Minions
Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Minions Arrows Mini P.E.K.K.A
Rage
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Barbarians Mini P.E.K.K.A Minions Valkyrie
Barbarians Mini P.E.K.K.A Minions Valkyrie
Barbarians Mini P.E.K.K.A Minions Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie
Minions Arrows
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Valkyrie
Minions Barbarians Valkyrie Arrows
Arrows Minions
Barbarians Mini P.E.K.K.A Minions Valkyrie
Valkyrie Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Minions Barbarians
Arrows Valkyrie Minions Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Arrows Minions Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Barbarians Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Minions
Mini P.E.K.K.A Minions Barbarians Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Minions Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minions
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Barbarians
Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Minions

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