My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Wizard Goblin Barrel Witch
Fireball
Barbarians Wizard Goblin Barrel Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Valkyrie Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Barbarians
Valkyrie
Goblin Barrel Wizard Witch
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Arrows Mega Knight
Witch
Valkyrie Mega Knight
The Log
Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Witch The Log

Defense Synergies 1 10

Arrows
Mega Knight Barbarians Valkyrie
Barbarians
Arrows
Valkyrie
Arrows Wizard Witch The Log
Wizard
Valkyrie The Log Mega Knight
Goblin Barrel
Witch
Valkyrie The Log Mega Knight
The Log
Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Barbarians Valkyrie Witch The Log Mega Knight
Barbarians Witch Mega Knight Valkyrie
Barbarians Witch Valkyrie Mega Knight
Arrows Barbarians Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Mega Knight
Arrows Wizard Witch
Arrows Barbarians Valkyrie The Log Mega Knight
Barbarians Witch
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Arrows Wizard The Log Mega Knight
Arrows Wizard Witch
Barbarians Mega Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Mega Knight Arrows Barbarians Witch The Log
Barbarians Mega Knight
Barbarians The Log Mega Knight
Barbarians Wizard Mega Knight Arrows Valkyrie Witch
Arrows Valkyrie Mega Knight Barbarians Wizard Witch The Log
Arrows Valkyrie Wizard Witch The Log Barbarians Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Arrows Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Arrows Valkyrie Wizard The Log Mega Knight
Barbarians Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Barbarians The Log
Barbarians Valkyrie Witch Mega Knight
Arrows Wizard Witch
Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Witch The Log
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Mega Knight Arrows Barbarians Valkyrie The Log
Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Valkyrie The Log
Arrows Valkyrie Mega Knight Barbarians Wizard Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Valkyrie Wizard Witch The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Wizard Witch Mega Knight
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log Mega Knight
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Barbarians Witch
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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