My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Dart Goblin Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Fire Spirit Minions Barbarians Dart Goblin Miner
Zap
Fire Spirit Minions Dart Goblin
Barbarian Barrel
Fire Spirit Barbarians Dart Goblin Royal Ghost Magic Archer
The Log
Fire Spirit Barbarians Dart Goblin
Earthquake
Barbarians
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Minions Barbarians Dart Goblin Miner Royal Ghost Magic Archer
Fireball
Minions Barbarians Dart Goblin Magic Archer
Poison
Minions Barbarians Dart Goblin Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Dart Goblin Miner Royal Ghost Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap
Zap
Miner Fire Spirit Minions Dart Goblin Royal Ghost Magic Archer
Minions
Miner Zap
Barbarians
Dart Goblin
Miner Zap
Miner
Fire Spirit Zap Minions Dart Goblin Royal Ghost Magic Archer
Royal Ghost
Zap Miner Magic Archer
Magic Archer
Zap Miner Royal Ghost

Defense Synergies 0 10

Fire Spirit
Zap
Zap
Fire Spirit Minions Barbarians Dart Goblin Miner Royal Ghost Magic Archer
Minions
Zap Dart Goblin
Barbarians
Zap
Dart Goblin
Zap Minions Miner Magic Archer
Miner
Zap Dart Goblin
Royal Ghost
Zap
Magic Archer
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Magic Archer
Barbarians Zap Minions Dart Goblin
Barbarians Fire Spirit Minions Dart Goblin
Barbarians Minions Dart Goblin
Barbarians
Fire Spirit Zap Minions Dart Goblin Royal Ghost Magic Archer
Minions Dart Goblin Fire Spirit Zap Magic Archer
Zap Barbarians Dart Goblin Magic Archer
Barbarians Minions
Fire Spirit Barbarians Dart Goblin Miner Royal Ghost
Minions Barbarians Dart Goblin Zap Royal Ghost Magic Archer
Minions Zap Dart Goblin Magic Archer
Barbarians Fire Spirit Zap Minions
Fire Spirit Zap Minions Barbarians Dart Goblin Royal Ghost Magic Archer
Barbarians
Barbarians Zap
Barbarians Minions
Fire Spirit Zap Minions Barbarians Dart Goblin Royal Ghost Magic Archer
Zap Fire Spirit Minions Barbarians Dart Goblin Royal Ghost Magic Archer
Barbarians Dart Goblin
Royal Ghost Fire Spirit Minions Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Royal Ghost
Zap Miner Royal Ghost Magic Archer
Barbarians Zap Minions
Zap Barbarians
Barbarians
Fire Spirit Zap Minions Dart Goblin Magic Archer
Minions Barbarians Dart Goblin
Barbarians
Zap Minions Barbarians Magic Archer
Barbarians Dart Goblin
Minions Barbarians Dart Goblin
Zap Barbarians
Barbarians
Barbarians Dart Goblin Magic Archer
Barbarians Zap Minions Dart Goblin Magic Archer
Minions Zap Barbarians Dart Goblin Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Royal Ghost
Zap Dart Goblin Miner Royal Ghost Magic Archer
Dart Goblin Miner Magic Archer
Barbarians Dart Goblin
Fire Spirit Zap Magic Archer
Fire Spirit Zap Minions Dart Goblin Magic Archer
Fire Spirit Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Miner Zap Dart Goblin
Fire Spirit Minions
Miner Zap Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Fire Spirit Dart Goblin Miner Magic Archer
Minions Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin
Minions
Fire Spirit Zap Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Miner Magic Archer
Minions Magic Archer
Zap Barbarians
Zap Fire Spirit Magic Archer
Miner Zap Dart Goblin Royal Ghost Magic Archer
Zap Miner Magic Archer
Miner Zap Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Zap Minions Dart Goblin
Zap Dart Goblin Miner Magic Archer
Zap Magic Archer
Magic Archer
Zap Fire Spirit Minions Barbarians Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Miner Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin
Zap Minions Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Miner Royal Ghost Magic Archer
Dart Goblin

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