My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Royal Giant Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Witch
Fireball
Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Fireball Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Knight Mini P.E.K.K.A Goblin Barrel
Knight
Goblin Barrel Arrows Fireball Wizard Witch
Royal Giant
Arrows Fireball Goblin Barrel Wizard Witch
Fireball
Arrows Royal Giant Knight
Mini P.E.K.K.A
Arrows Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Goblin Barrel
Knight Royal Giant Arrows
Witch
Knight Royal Giant

Defense Synergies 0 10

Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Arrows Fireball Mini P.E.K.K.A Wizard Witch
Royal Giant
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Fireball Wizard Witch
Wizard
Knight Mini P.E.K.K.A
Goblin Barrel
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Witch Knight
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A
Witch Arrows Knight Fireball Wizard
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Knight Fireball Wizard Witch
Fireball Wizard Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Wizard Arrows Knight Fireball Mini P.E.K.K.A Witch
Arrows Fireball Knight Wizard Witch
Arrows Wizard Witch Knight Fireball
Mini P.E.K.K.A
Wizard Arrows Knight Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Arrows Knight Mini P.E.K.K.A Wizard
Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A Witch
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Knight Fireball Wizard Witch
Wizard Fireball Witch
Witch Knight Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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