My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Clone Giant Skeleton
Giant Snowball
Dart Goblin Goblin Curse Goblin Barrel Clone
Zap
Dart Goblin Goblin Curse Goblin Barrel Clone
Barbarian Barrel
Dart Goblin Bomb Tower Wizard Goblin Curse Goblin Barrel Clone Giant Skeleton
The Log
Dart Goblin Goblin Curse Goblin Barrel Clone Giant Skeleton
Earthquake
Bomb Tower Goblin Barrel Clone
Arrows
Dart Goblin Goblin Curse Goblin Barrel Clone
Royal Delivery
Dart Goblin Wizard Goblin Barrel Clone Giant Skeleton
Fireball
Dart Goblin Bomb Tower Wizard Goblin Barrel Clone
Poison
Dart Goblin Bomb Tower Wizard Goblin Curse Clone
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Dart Goblin Goblin Barrel Clone Bomb Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Dart Goblin Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Mirror Giant Skeleton
Bomb Tower
Wizard
Giant Skeleton
Mirror
Goblin Barrel Dart Goblin Giant Skeleton
Goblin Curse
Goblin Barrel
Dart Goblin Mirror Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Giant Skeleton
Clone Dart Goblin Wizard Mirror Goblin Barrel

Defense Synergies 0 5

Dart Goblin
Bomb Tower Mirror Giant Skeleton
Bomb Tower
Dart Goblin Mirror
Wizard
Giant Skeleton
Mirror
Dart Goblin Bomb Tower
Goblin Curse
Goblin Barrel
Clone
Giant Skeleton
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Bomb Tower Dart Goblin Goblin Curse
Bomb Tower Dart Goblin Goblin Curse Giant Skeleton
Bomb Tower Dart Goblin Goblin Curse
Bomb Tower Giant Skeleton
Dart Goblin Bomb Tower
Dart Goblin Bomb Tower Wizard Goblin Curse
Dart Goblin Bomb Tower Giant Skeleton
Bomb Tower Goblin Curse
Dart Goblin Giant Skeleton
Dart Goblin Goblin Curse Bomb Tower Wizard Giant Skeleton
Dart Goblin Wizard Goblin Curse
Bomb Tower Wizard Goblin Curse Giant Skeleton
Bomb Tower Wizard Dart Goblin Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Wizard
Bomb Tower Dart Goblin Wizard
Bomb Tower Wizard Dart Goblin Goblin Curse Giant Skeleton
Dart Goblin Bomb Tower Goblin Curse
Wizard Dart Goblin Bomb Tower Goblin Curse Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomb Tower Wizard
Giant Skeleton Bomb Tower
Giant Skeleton
Giant Skeleton Goblin Curse
Wizard Dart Goblin Bomb Tower Goblin Curse
Dart Goblin Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Goblin Curse
Giant Skeleton Bomb Tower
Dart Goblin Goblin Curse
Dart Goblin Bomb Tower Giant Skeleton
Giant Skeleton
Giant Skeleton Bomb Tower Wizard Goblin Curse
Wizard Dart Goblin Bomb Tower Goblin Curse
Dart Goblin Bomb Tower Giant Skeleton
Dart Goblin Bomb Tower Wizard Goblin Curse Giant Skeleton
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Dart Goblin Goblin Curse
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Wizard Goblin Curse
Wizard Dart Goblin Goblin Curse
Dart Goblin Wizard
Dart Goblin Wizard Goblin Curse
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Goblin Curse
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Goblin Curse
Giant Skeleton
Wizard
Goblin Curse Wizard
Dart Goblin Wizard
Wizard
Dart Goblin Goblin Curse
Dart Goblin Wizard Goblin Curse
Dart Goblin Wizard
Dart Goblin Wizard
Giant Skeleton
Wizard Goblin Curse
Dart Goblin
Dart Goblin Wizard Goblin Curse
Dart Goblin Wizard
Dart Goblin Wizard
Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Wizard

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