My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Electro Wizard
Fireball
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Skeleton Army Fireball Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log Electro Wizard Mega Knight
Inferno Tower
Mirror
Fireball Goblin Barrel The Log Skeleton Army
Goblin Barrel
Mirror Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Fireball Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Fireball Goblin Barrel The Log Electro Wizard

Defense Synergies 6 13

Fireball
Mirror The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Skeleton Army The Log Electro Wizard Fireball Mirror Mega Knight
Mirror
Fireball Skeleton Army Inferno Tower The Log Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Mirror The Log Electro Wizard
The Log
Fireball Inferno Tower Mirror Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Fireball Mirror Skeleton Army The Log Mega Knight
Mega Knight
Fireball Inferno Tower Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Electro Wizard Mega Knight
Skeleton Army Electro Wizard Fireball The Log Mega Knight
Inferno Tower Fireball Electro Wizard
Inferno Tower Skeleton Army Mega Knight Fireball The Log Electro Wizard
Fireball Skeleton Army Mega Knight The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Mega Knight Skeleton Army The Log Electro Wizard
The Log Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard The Log Mega Knight
Skeleton Army Mega Knight Inferno Tower The Log Electro Wizard
Skeleton Army Mega Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Mega Knight
Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Skeleton Army
Electro Wizard Mega Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Fireball The Log
Mega Knight Fireball Inferno Tower The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Fireball Mega Knight

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