My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Goblin Barrel Electro Wizard
The Log
Ice Spirit Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Knight Firecracker Goblin Barrel Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Knight Firecracker Goblin Barrel Tesla Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Firecracker
Knight
Ice Spirit Firecracker Goblin Barrel The Log Electro Wizard
Firecracker
Knight Ice Spirit Ice Golem Goblin Barrel
Tesla
Ice Golem
Goblin Barrel Firecracker Electro Wizard
Goblin Barrel
Ice Spirit Knight Ice Golem Firecracker
The Log
Knight
Electro Wizard
Knight Ice Golem

Defense Synergies 7 13

Ice Spirit
Knight Firecracker Tesla Ice Golem The Log Electro Wizard
Knight
Firecracker Tesla Electro Wizard Ice Spirit The Log
Firecracker
Knight Ice Golem The Log Ice Spirit Tesla Electro Wizard
Tesla
Knight Ice Golem The Log Ice Spirit Firecracker Electro Wizard
Ice Golem
Firecracker Tesla Ice Spirit The Log Electro Wizard
Goblin Barrel
The Log
Firecracker Tesla Ice Spirit Knight Ice Golem Electro Wizard
Electro Wizard
Knight Ice Spirit Firecracker Tesla Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Ice Golem The Log Electro Wizard
Ice Spirit Knight Firecracker Tesla The Log Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Firecracker Electro Wizard
Firecracker The Log
The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Firecracker
Tesla Ice Golem The Log Electro Wizard
Tesla
Knight Ice Spirit Firecracker Tesla Ice Golem Electro Wizard
Electro Wizard Knight Firecracker Tesla Ice Golem The Log
Tesla Firecracker Electro Wizard
Tesla Ice Spirit Knight The Log Electro Wizard
Ice Spirit Firecracker Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Ice Spirit Tesla The Log Electro Wizard
Tesla Knight Firecracker Electro Wizard
Ice Spirit Tesla Knight Firecracker The Log Electro Wizard
The Log Ice Spirit Knight Firecracker Tesla Ice Golem Electro Wizard
Tesla Electro Wizard
Knight Firecracker Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem Electro Wizard
Electro Wizard Knight Firecracker Tesla Ice Golem The Log
Ice Spirit Knight Ice Golem The Log Electro Wizard
Knight Tesla Ice Golem The Log Electro Wizard
Knight Tesla
Firecracker Ice Spirit Tesla Ice Golem Electro Wizard
Knight Tesla Ice Golem Electro Wizard
Knight Tesla
Electro Wizard Ice Spirit Knight Firecracker Ice Golem The Log
Tesla
Knight Tesla
The Log Electro Wizard
Knight Tesla Ice Golem
Firecracker Tesla
Tesla Electro Wizard Ice Spirit Knight Firecracker Ice Golem The Log
Firecracker Tesla Ice Golem The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Ice Golem
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Ice Golem Electro Wizard
Electro Wizard Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Ice Spirit
Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker Ice Golem
Firecracker
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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