My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Knight Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Firecracker Goblin Barrel Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows The Log
Firecracker
Knight Goblin Barrel Mega Knight Monk
Goblin Barrel
Knight Arrows Firecracker Mega Knight
The Log
Knight Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel The Log
Monk
Firecracker

Defense Synergies 3 9

Skeletons
Knight Firecracker The Log Monk
Arrows
Mega Knight Knight Monk
Knight
Firecracker Skeletons Arrows The Log
Firecracker
Knight The Log Skeletons Mega Knight
Goblin Barrel
The Log
Firecracker Skeletons Knight Mega Knight
Mega Knight
Arrows Firecracker The Log
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeletons Knight Firecracker The Log Mega Knight Monk
Mega Knight Skeletons Knight
Skeletons Knight Firecracker Mega Knight Monk
Arrows Firecracker The Log Mega Knight Monk
Arrows The Log Skeletons Firecracker Mega Knight
Arrows Firecracker
Arrows The Log Mega Knight Monk
Skeletons
Knight Skeletons Firecracker Mega Knight
Skeletons Arrows Knight Firecracker The Log Mega Knight
Arrows Firecracker
Mega Knight Skeletons Knight The Log
Mega Knight Arrows Firecracker The Log
Knight Mega Knight
Monk The Log Mega Knight
Mega Knight Skeletons Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker The Log
Arrows The Log Knight Firecracker Mega Knight
Mega Knight Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Arrows Knight Firecracker The Log Mega Knight Monk
Mega Knight Skeletons Knight The Log
Mega Knight Knight The Log Monk
Skeletons Knight Mega Knight
Arrows Firecracker Skeletons Monk
Skeletons Knight
Mega Knight Knight
Mega Knight Skeletons Knight Firecracker The Log Monk
Skeletons
Mega Knight Knight
Mega Knight Monk Arrows The Log
Mega Knight Skeletons Knight
Firecracker Mega Knight
Skeletons Knight Firecracker The Log Monk
Arrows Mega Knight Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log Monk
Arrows Firecracker Monk The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Monk Firecracker
Firecracker Monk Arrows Knight The Log
Monk Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Monk Arrows
Arrows Firecracker The Log Mega Knight Monk
Arrows Firecracker The Log Mega Knight Monk
The Log Mega Knight Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Monk
Arrows The Log Mega Knight Monk
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker The Log Monk
Arrows Firecracker Monk
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Firecracker
Monk Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Monk
Firecracker Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: