My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Battle Ram Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel
Giant Snowball
Bats Battle Ram Goblin Barrel Lumberjack
Zap
Bats Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Firecracker Tesla Battle Ram Goblin Barrel Lumberjack
The Log
Firecracker Battle Ram Goblin Barrel Lumberjack
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Battle Ram Goblin Barrel Lumberjack
Fireball
Firecracker Tesla Battle Ram Goblin Barrel Lumberjack
Poison
Bats Firecracker
Lightning
Tesla Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Tesla Battle Ram Lumberjack Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Goblin Barrel Lumberjack
Firecracker
Bats Battle Ram Goblin Barrel Lumberjack
Tesla
Battle Ram
The Log Bats Firecracker Goblin Barrel Lumberjack Golden Knight
Goblin Barrel
Bats Firecracker Battle Ram Lumberjack Golden Knight
The Log
Battle Ram Lumberjack
Lumberjack
Bats Firecracker Battle Ram Goblin Barrel The Log
Golden Knight
Battle Ram Goblin Barrel

Defense Synergies 2 10

Bats
Firecracker Tesla The Log Lumberjack Golden Knight
Firecracker
The Log Bats Tesla Lumberjack Golden Knight
Tesla
The Log Bats Firecracker
Battle Ram
Goblin Barrel
The Log
Firecracker Tesla Bats Lumberjack Golden Knight
Lumberjack
Bats Firecracker The Log
Golden Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Golden Knight
Lumberjack Bats Firecracker Tesla The Log
Tesla Lumberjack Bats
Tesla Lumberjack Bats Firecracker
Firecracker The Log Lumberjack
The Log Bats Firecracker Tesla Lumberjack
Bats Tesla Firecracker
Tesla The Log Golden Knight
Tesla Lumberjack
Firecracker Tesla Lumberjack
Bats Firecracker Tesla The Log Lumberjack
Tesla Bats Firecracker
Tesla Lumberjack Bats The Log
Bats Firecracker Tesla The Log Lumberjack Golden Knight
Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Bats Firecracker Lumberjack
Tesla Bats Firecracker The Log Lumberjack Golden Knight
The Log Bats Firecracker Tesla Lumberjack
Tesla Lumberjack
Bats Firecracker Tesla The Log Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla
Firecracker Tesla The Log Lumberjack
Lumberjack Bats The Log Golden Knight
Lumberjack Bats Tesla The Log
Tesla Lumberjack
Firecracker Bats Tesla
Bats Tesla Lumberjack
Tesla Lumberjack
Bats Firecracker The Log
Tesla
Bats Tesla Lumberjack Golden Knight
The Log
Tesla Lumberjack Golden Knight
Firecracker Tesla
Tesla Bats Firecracker The Log Lumberjack Golden Knight
Bats Firecracker Tesla The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Bats Lumberjack
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Firecracker Lumberjack
The Log Firecracker
Firecracker
Bats Firecracker The Log Golden Knight
Firecracker Bats
Firecracker The Log Golden Knight
Firecracker

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