My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Cannon Cart Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Cannon Cart Giant Skeleton
Giant Snowball
Cannon Goblin Barrel Balloon Little Prince
Zap
Cannon Goblin Barrel Balloon Cannon Cart Little Prince
Barbarian Barrel
Ice Spirit Cannon Goblin Barrel Cannon Cart Giant Skeleton Little Prince
The Log
Ice Spirit Cannon Goblin Barrel Cannon Cart Giant Skeleton Little Prince
Earthquake
Cannon Goblin Barrel
Arrows
Ice Spirit Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Goblin Barrel Balloon Cannon Cart Giant Skeleton Little Prince
Fireball
Cannon Goblin Barrel Balloon Cannon Cart Little Prince
Poison
Cannon Balloon Little Prince
Lightning
Cannon Balloon Cannon Cart Little Prince
Rocket
Balloon Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Earthquake Goblin Barrel Little Prince Balloon Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Earthquake Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Balloon Cannon Cart Giant Skeleton
Cannon
Earthquake
Balloon Giant Skeleton
Goblin Barrel
Ice Spirit Balloon Cannon Cart Giant Skeleton
Balloon
Ice Spirit Earthquake Goblin Barrel Giant Skeleton Little Prince
Cannon Cart
Ice Spirit Goblin Barrel
Giant Skeleton
Ice Spirit Earthquake Goblin Barrel Balloon
Little Prince
Balloon

Defense Synergies 0 10

Ice Spirit
Cannon Earthquake Cannon Cart Giant Skeleton Little Prince
Cannon
Ice Spirit Earthquake Little Prince
Earthquake
Ice Spirit Cannon
Goblin Barrel
Balloon
Cannon Cart
Ice Spirit Giant Skeleton Little Prince
Giant Skeleton
Ice Spirit Cannon Cart Little Prince
Little Prince
Ice Spirit Cannon Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Cannon
Ice Spirit Cannon Cannon Cart
Cannon Cannon Cart Giant Skeleton
Cannon Cannon Cart
Earthquake Giant Skeleton
Cannon Earthquake Cannon Cart
Ice Spirit Cannon Little Prince
Earthquake Cannon Cannon Cart Giant Skeleton
Cannon
Ice Spirit Cannon Cannon Cart Giant Skeleton Little Prince
Cannon Earthquake Cannon Cart Giant Skeleton
Cannon Ice Spirit Earthquake Cannon Cart Giant Skeleton
Ice Spirit Cannon Earthquake Cannon Cart
Cannon Cannon Cart
Ice Spirit Cannon
Cannon Cannon Cart
Ice Spirit Cannon Cannon Cart Little Prince
Earthquake Ice Spirit Cannon Cannon Cart Giant Skeleton Little Prince
Cannon Cannon Cart
Cannon Earthquake Cannon Cart Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Cannon Cart
Giant Skeleton Ice Spirit Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cannon Cart
Ice Spirit
Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Ice Spirit Cannon Cart
Cannon
Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Cannon
Cannon Cannon Cart
Ice Spirit Cannon Cart Giant Skeleton Little Prince
Cannon Earthquake Cannon Cart Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Earthquake Cannon Cart Giant Skeleton
Earthquake Cannon Cart Giant Skeleton
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake
Earthquake
Earthquake Little Prince
Earthquake Giant Skeleton
Earthquake Cannon Cart
Earthquake Ice Spirit Little Prince
Earthquake
Little Prince
Ice Spirit
Earthquake
Ice Spirit
Giant Skeleton
Earthquake
Earthquake Ice Spirit Cannon Cart
Cannon Cart
Earthquake
Giant Skeleton
Cannon Cart
Ice Spirit Giant Skeleton
Cannon Cart Giant Skeleton Little Prince
Cannon Cart

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