My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Skeletons Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Knight Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Skeletons Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Knight Goblin Gang Musketeer Goblin Barrel
Fireball
Cannon Goblin Gang Musketeer Goblin Barrel
Poison
Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Cannon Goblin Gang Goblin Barrel Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Barrel
Knight
Goblin Gang Musketeer Goblin Barrel Arrows The Log
Cannon
Goblin Gang
Knight Goblin Barrel
Musketeer
Knight The Log
Goblin Barrel
Knight Goblin Gang Arrows
The Log
Knight Musketeer

Defense Synergies 9 7

Skeletons
Cannon Musketeer Knight The Log
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Musketeer Skeletons Arrows The Log
Cannon
Skeletons Knight Musketeer The Log Arrows Goblin Gang
Goblin Gang
Knight Musketeer Cannon The Log
Musketeer
Skeletons Knight Cannon Goblin Gang The Log
Goblin Barrel
The Log
Cannon Musketeer Skeletons Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Skeletons Knight Cannon Goblin Gang Musketeer The Log
Cannon Goblin Gang Skeletons Knight Musketeer
Cannon Skeletons Knight Goblin Gang Musketeer
Arrows The Log
Arrows Goblin Gang The Log Skeletons Cannon Musketeer
Musketeer Arrows Cannon Goblin Gang
Arrows Cannon Musketeer The Log
Cannon Skeletons Goblin Gang Musketeer
Knight Goblin Gang Skeletons Cannon Musketeer
Goblin Gang Skeletons Arrows Knight Cannon Musketeer The Log
Arrows Musketeer Goblin Gang
Cannon Skeletons Knight Goblin Gang Musketeer The Log
Arrows Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Skeletons Arrows Knight Cannon Goblin Gang Musketeer
Arrows Cannon Knight Goblin Gang Musketeer The Log
Arrows The Log Knight Cannon Musketeer
Cannon Musketeer
Goblin Gang Arrows Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Arrows Knight Goblin Gang Musketeer The Log
Goblin Gang Skeletons Knight Musketeer The Log
Goblin Gang Knight Musketeer The Log
Skeletons Knight Cannon Goblin Gang Musketeer
Arrows Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Knight Musketeer
Knight
Skeletons Knight The Log
Skeletons Cannon Goblin Gang Musketeer
Knight Musketeer
Arrows The Log
Skeletons Knight Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Skeletons Knight Musketeer The Log
Arrows Cannon Musketeer The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Goblin Gang Musketeer
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Goblin Gang Musketeer
Arrows Musketeer
Arrows The Log
Knight Goblin Gang Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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