My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Goblin Barrel Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel Bandit
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Bandit
Poison
Bats Goblin Gang Wizard
Lightning
Knight Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Goblin Barrel Bandit Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Goblin Barrel

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Goblin Barrel Bandit
Knight
Bats Goblin Gang Hog Rider Goblin Barrel Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Valkyrie Bandit
Valkyrie
Bats Hog Rider Goblin Barrel Goblin Gang Wizard Bandit
Hog Rider
Bats Knight Goblin Gang Valkyrie Wizard Goblin Barrel Bandit
Wizard
Knight Valkyrie Hog Rider Bandit
Goblin Barrel
Knight Goblin Gang Valkyrie Bats Hog Rider Bandit
Bandit
Bats Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel

Defense Synergies 2 8

Bats
Knight Valkyrie Bandit
Knight
Bats Goblin Gang Wizard
Goblin Gang
Knight Valkyrie Bandit
Valkyrie
Bats Goblin Gang Wizard Bandit
Hog Rider
Wizard
Knight Valkyrie Bandit
Goblin Barrel
Bandit
Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bats Knight Goblin Gang Valkyrie Bandit
Goblin Gang Bats Knight Valkyrie Bandit
Bats Knight Goblin Gang Valkyrie Bandit
Valkyrie
Goblin Gang Bats Valkyrie Bandit
Bats Goblin Gang Wizard
Valkyrie Bandit
Goblin Gang
Knight Goblin Gang Valkyrie Bandit
Bats Goblin Gang Valkyrie Knight Wizard Bandit
Bats Goblin Gang Wizard
Bats Knight Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Bats Goblin Gang
Knight Goblin Gang Bandit
Goblin Gang Bandit
Wizard Bats Knight Goblin Gang Valkyrie
Valkyrie Bats Knight Goblin Gang Wizard Bandit
Valkyrie Wizard Bats Knight Bandit
Goblin Gang Valkyrie Wizard Bats Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Bandit
Bandit Knight Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight Bandit
Knight Goblin Gang Valkyrie Bandit
Wizard Bats Goblin Gang
Goblin Gang Bats Knight Valkyrie Bandit
Knight Valkyrie
Bats Knight Valkyrie Bandit
Goblin Gang
Bats Knight Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie
Goblin Gang Bats Knight Valkyrie
Bats Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit
Bandit
Knight Valkyrie
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard Bandit
Bats Goblin Gang
Knight Valkyrie Wizard Bandit
Wizard
Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit
Bats
Wizard Bandit
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard Bandit
Wizard Bandit
Bandit
Bats Wizard
Bats Wizard
Wizard Bandit
Wizard
Bats Goblin Gang Bandit
Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard
Bats Goblin Gang
Bats
Bandit
Wizard

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