My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Hunter Electro Wizard
The Log
Goblin Barrel Hunter Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Hunter Prince Electro Wizard
Fireball
Inferno Tower Goblin Barrel Hunter Electro Wizard
Poison
Inferno Tower Hunter Electro Wizard
Lightning
Inferno Tower Hunter Prince Electro Wizard
Rocket
Inferno Tower Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Freeze Hunter Electro Wizard Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Freeze Hunter

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Goblin Barrel
Prince Mega Knight
Freeze
Hunter
Prince Mega Knight
Prince
Goblin Barrel Mega Knight Hunter The Log Electro Wizard
The Log
Prince Mega Knight
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Goblin Barrel Hunter The Log Electro Wizard

Defense Synergies 3 13

Inferno Tower
The Log Electro Wizard Prince Mega Knight
Goblin Barrel
Freeze
Hunter Electro Wizard Mega Knight
Hunter
Freeze Prince The Log Electro Wizard Mega Knight
Prince
The Log Inferno Tower Hunter Electro Wizard
The Log
Inferno Tower Prince Hunter Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Freeze Hunter Prince The Log Mega Knight
Mega Knight
Inferno Tower Freeze Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Hunter Prince The Log Electro Wizard Mega Knight
Inferno Tower Hunter Prince Mega Knight Freeze Electro Wizard
Inferno Tower Hunter Prince Electro Wizard Mega Knight
Prince The Log Mega Knight
Freeze The Log Hunter Electro Wizard Mega Knight
Inferno Tower Hunter Electro Wizard Freeze
Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Hunter Prince
Inferno Tower Hunter Prince Electro Wizard Mega Knight
Electro Wizard Freeze Hunter The Log Mega Knight
Inferno Tower Hunter Electro Wizard
Inferno Tower Hunter Prince Mega Knight Freeze The Log Electro Wizard
Mega Knight Freeze Hunter Prince The Log Electro Wizard
Inferno Tower Hunter Prince Electro Wizard Mega Knight
Inferno Tower Freeze Hunter Prince The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Hunter Prince Electro Wizard
Mega Knight Hunter Prince The Log Electro Wizard
Freeze Hunter The Log Electro Wizard Mega Knight
Inferno Tower Hunter Prince Electro Wizard
Mega Knight Hunter Prince The Log Electro Wizard
Inferno Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince Electro Wizard
Electro Wizard Hunter Prince The Log Mega Knight
Mega Knight Inferno Tower Hunter Prince The Log Electro Wizard
Hunter Prince Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Hunter Prince Mega Knight
Freeze Hunter Electro Wizard
Prince Inferno Tower Hunter Electro Wizard
Inferno Tower Mega Knight Hunter Prince
Freeze Electro Wizard Mega Knight Inferno Tower Prince The Log
Inferno Tower
Mega Knight Inferno Tower Hunter Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Inferno Tower Hunter
Mega Knight
Inferno Tower Electro Wizard Freeze Hunter Prince The Log
Mega Knight Inferno Tower Freeze Hunter The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze Prince The Log
The Log Mega Knight
Freeze Hunter
The Log
The Log Freeze Hunter
The Log
Prince Electro Wizard
Prince The Log Electro Wizard
Hunter The Log
Freeze
Prince The Log
Hunter The Log
The Log Mega Knight
Freeze
Hunter Prince The Log Electro Wizard Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Freeze The Log Hunter Mega Knight
The Log Hunter Electro Wizard
Prince The Log Mega Knight
The Log
Hunter Electro Wizard
Electro Wizard Freeze
Hunter The Log Mega Knight
Freeze Electro Wizard
Prince Mega Knight
The Log
Electro Wizard Freeze Prince
Hunter Electro Wizard
Freeze
The Log
Hunter Prince Electro Wizard Mega Knight
The Log
Prince Mega Knight
Freeze The Log Electro Wizard
Electro Wizard
Freeze Prince The Log Electro Wizard Mega Knight
Prince
Mega Knight

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