My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Goblin Barrel Miner
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Barrel Miner Ice Wizard
Fireball
Goblin Gang Tesla Goblin Barrel Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Miner Ice Wizard Tesla Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Miner
Goblin Gang
Goblin Barrel Miner Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Goblin Gang The Log Ice Wizard
Goblin Barrel
Goblin Gang Arrows Miner Ice Wizard
The Log
Mini P.E.K.K.A Miner
Miner
Goblin Gang Arrows Goblin Barrel The Log
Ice Wizard
Mini P.E.K.K.A Goblin Barrel

Defense Synergies 3 11

Arrows
Tesla Mini P.E.K.K.A Ice Wizard
Goblin Gang
Tesla Mini P.E.K.K.A The Log Miner Ice Wizard
Tesla
Goblin Gang The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Goblin Gang Tesla Ice Wizard
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Goblin Gang Miner Ice Wizard
Miner
Goblin Gang The Log
Ice Wizard
Arrows Goblin Gang Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A Goblin Gang Tesla The Log Ice Wizard
Goblin Gang Tesla Mini P.E.K.K.A Ice Wizard
Tesla Mini P.E.K.K.A Goblin Gang Ice Wizard
Arrows Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Tesla Ice Wizard
Tesla Arrows Goblin Gang Ice Wizard
Arrows Tesla The Log
Tesla Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Tesla Mini P.E.K.K.A Miner Ice Wizard
Goblin Gang Ice Wizard Arrows Tesla The Log
Arrows Tesla Goblin Gang Ice Wizard
Tesla Mini P.E.K.K.A Goblin Gang The Log Ice Wizard
Arrows Goblin Gang Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A The Log
Tesla Arrows Goblin Gang Mini P.E.K.K.A
Arrows Tesla Goblin Gang The Log Ice Wizard
Arrows The Log Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Goblin Gang Arrows Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla
Arrows Goblin Gang Tesla Mini P.E.K.K.A The Log Miner
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Tesla The Log
Goblin Gang Tesla Mini P.E.K.K.A
Arrows Goblin Gang Tesla Ice Wizard
Goblin Gang Mini P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A The Log
Goblin Gang Tesla
Tesla Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Goblin Gang Tesla
Tesla
Goblin Gang Tesla Mini P.E.K.K.A The Log
Arrows Tesla Mini P.E.K.K.A The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Miner
Goblin Gang Mini P.E.K.K.A
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows Ice Wizard
Mini P.E.K.K.A
Arrows The Log Miner
Arrows
Arrows The Log
Goblin Gang
Arrows Ice Wizard
Arrows The Log
Miner Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
Goblin Gang The Log
The Log Miner

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