My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince P.E.K.K.A Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Knight Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Hog Rider Goblin Barrel Witch Prince P.E.K.K.A Mother Witch
Fireball
Hog Rider Goblin Barrel Witch Mother Witch
Poison
Witch Mother Witch
Lightning
Knight Witch Prince Mother Witch
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Hog Rider Mother Witch Golden Knight Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Hog Rider Mother Witch

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Witch Prince Mother Witch
Hog Rider
Knight Goblin Barrel Witch Prince Mother Witch Golden Knight
Goblin Barrel
Knight Prince Hog Rider P.E.K.K.A Golden Knight
Witch
Knight Hog Rider Prince P.E.K.K.A
Prince
Goblin Barrel Knight Hog Rider Witch
P.E.K.K.A
Goblin Barrel Witch Mother Witch
Mother Witch
Knight Hog Rider P.E.K.K.A
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 4

Knight
Witch Mother Witch
Hog Rider
Goblin Barrel
Witch
Knight Prince
Prince
Witch
P.E.K.K.A
Mother Witch
Knight Golden Knight
Golden Knight
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Golden Knight
P.E.K.K.A Knight Witch Prince
Witch Prince P.E.K.K.A Knight
Witch Prince P.E.K.K.A Knight
Prince P.E.K.K.A
Mother Witch
Witch
P.E.K.K.A Golden Knight
Witch P.E.K.K.A Prince
Knight Prince
Witch Mother Witch Knight
Witch
Prince P.E.K.K.A Knight Witch
Witch Prince P.E.K.K.A Golden Knight
P.E.K.K.A Knight Prince
Prince P.E.K.K.A
Knight Witch Prince P.E.K.K.A
Knight Witch Prince Golden Knight
Witch Knight Mother Witch
P.E.K.K.A Prince
Knight Witch Prince P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince P.E.K.K.A
Knight Prince
P.E.K.K.A Knight Witch Prince Golden Knight
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Witch Prince
Mother Witch Witch
Prince P.E.K.K.A Knight Witch
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Prince Golden Knight
P.E.K.K.A Prince
Prince P.E.K.K.A Knight Witch Golden Knight
Witch
Witch Knight Prince P.E.K.K.A Golden Knight
Witch P.E.K.K.A Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Golden Knight
Knight Prince
Mother Witch Witch
Witch
Golden Knight
Prince
Knight Prince Golden Knight
Knight Golden Knight
Prince
Witch Golden Knight
Prince
Witch Mother Witch Golden Knight
Prince
Prince
Mother Witch Witch
Witch
Witch Golden Knight
Witch Prince Golden Knight
Golden Knight
Witch Mother Witch
Witch
P.E.K.K.A Prince
Witch Prince
Witch
Knight Prince
Prince P.E.K.K.A
Witch Golden Knight
Witch
Witch Prince Golden Knight

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