My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Skeleton King
Giant Snowball
Fire Spirit Bats Goblin Barrel Skeleton King
Zap
Fire Spirit Bats Goblin Barrel Bandit Skeleton King
Barbarian Barrel
Fire Spirit Valkyrie Wizard Goblin Barrel Bandit Skeleton King
The Log
Fire Spirit Goblin Barrel Bandit Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Fire Spirit Bats Goblin Barrel Skeleton King
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Goblin Barrel Bandit Skeleton King
Fireball
Wizard Goblin Barrel Bandit Skeleton King
Poison
Bats Wizard Skeleton King
Lightning
Valkyrie Wizard Bandit Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Barrel Bandit Valkyrie Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Bandit
Bats
Valkyrie Goblin Barrel Bandit Skeleton King
Arrows
Goblin Barrel Bandit
Valkyrie
Fire Spirit Bats Goblin Barrel Wizard Bandit
Wizard
Valkyrie Bandit
Goblin Barrel
Valkyrie Fire Spirit Bats Arrows Bandit Skeleton King
Bandit
Fire Spirit Bats Arrows Valkyrie Wizard Goblin Barrel
Skeleton King
Bats Goblin Barrel

Defense Synergies 0 10

Fire Spirit
Valkyrie
Bats
Valkyrie Bandit Skeleton King
Arrows
Valkyrie Bandit
Valkyrie
Fire Spirit Bats Arrows Wizard Bandit
Wizard
Valkyrie Bandit Skeleton King
Goblin Barrel
Bandit
Bats Arrows Valkyrie Wizard
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Valkyrie Bandit
Fire Spirit Bats Valkyrie Bandit
Bats Valkyrie Bandit Skeleton King
Arrows Valkyrie
Arrows Fire Spirit Bats Valkyrie Bandit
Bats Fire Spirit Arrows Wizard
Arrows Valkyrie Bandit
Skeleton King
Fire Spirit Valkyrie Bandit
Bats Valkyrie Arrows Wizard Bandit Skeleton King
Arrows Bats Wizard
Fire Spirit Bats Valkyrie Wizard Bandit
Fire Spirit Valkyrie Wizard Bats Arrows Skeleton King
Bandit Skeleton King
Bandit
Wizard Bats Arrows Valkyrie
Fire Spirit Arrows Bats Valkyrie Wizard Bandit
Arrows Valkyrie Wizard Fire Spirit Bats Bandit
Valkyrie Wizard Fire Spirit Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Arrows Valkyrie Wizard
Bandit Bats Valkyrie
Valkyrie Bats Bandit
Valkyrie Bandit
Fire Spirit Arrows Wizard Bats
Bats Valkyrie Bandit
Valkyrie
Bats Valkyrie Bandit
Bats Valkyrie
Arrows Valkyrie
Valkyrie Wizard Bandit Skeleton King
Wizard Valkyrie
Bats Valkyrie Skeleton King
Bats Arrows Valkyrie Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard Bandit
Fire Spirit Bats
Arrows Valkyrie Wizard Bandit
Fire Spirit Arrows Wizard
Fire Spirit Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Bats
Fire Spirit Arrows Wizard Bandit
Fire Spirit Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Fire Spirit Bats Arrows Wizard
Bats Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Fire Spirit Bats Bandit
Fire Spirit Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard Skeleton King
Arrows
Bats Skeleton King
Bats
Bandit

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