My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Furnace Three Musketeers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Elixir Collector Three Musketeers Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Goblin Barrel Giant Skeleton
Giant Snowball
Minion Horde Furnace Three Musketeers Goblin Barrel
Zap
Minion Horde Furnace Three Musketeers Goblin Barrel
Barbarian Barrel
Tesla Furnace Three Musketeers Goblin Barrel Giant Skeleton
The Log
Furnace Three Musketeers Goblin Barrel Giant Skeleton
Earthquake
Tesla Furnace Elixir Collector Goblin Barrel
Arrows
Minion Horde Furnace Goblin Barrel
Royal Delivery
Minion Horde Three Musketeers Goblin Barrel Giant Skeleton Mother Witch
Fireball
Tesla Minion Horde Furnace Elixir Collector Three Musketeers Goblin Barrel Mother Witch
Poison
Minion Horde Furnace Elixir Collector Three Musketeers Mother Witch
Lightning
Tesla Furnace Elixir Collector Three Musketeers Mother Witch
Rocket
Minion Horde Furnace Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tesla Furnace Mother Witch Minion Horde Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Tesla Furnace Mother Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Giant Skeleton
Furnace
Goblin Barrel Giant Skeleton
Elixir Collector
Three Musketeers
Goblin Barrel
Furnace Giant Skeleton
Giant Skeleton
Minion Horde Furnace Goblin Barrel Mother Witch
Mother Witch
Giant Skeleton

Defense Synergies 0 2

Tesla
Mother Witch
Minion Horde
Furnace
Elixir Collector
Three Musketeers
Goblin Barrel
Giant Skeleton
Mother Witch
Mother Witch
Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde
Minion Horde Tesla Furnace Three Musketeers
Tesla Minion Horde Furnace Three Musketeers Giant Skeleton
Tesla Minion Horde Three Musketeers Furnace
Giant Skeleton
Tesla Furnace Mother Witch
Tesla Minion Horde Furnace Three Musketeers
Tesla Giant Skeleton
Tesla Minion Horde Three Musketeers Furnace
Tesla Minion Horde Giant Skeleton
Minion Horde Mother Witch Tesla Furnace Giant Skeleton
Tesla Minion Horde Three Musketeers Furnace
Tesla Minion Horde Furnace Three Musketeers Giant Skeleton
Three Musketeers Tesla Minion Horde Furnace
Tesla Minion Horde Furnace Three Musketeers
Minion Horde Tesla Furnace Three Musketeers
Tesla Minion Horde Three Musketeers Furnace
Tesla Minion Horde Furnace Three Musketeers
Furnace Tesla Giant Skeleton Mother Witch
Tesla Three Musketeers
Tesla Minion Horde Furnace Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Furnace Giant Skeleton
Tesla
Giant Skeleton Minion Horde Furnace
Giant Skeleton Tesla Minion Horde
Giant Skeleton Tesla Minion Horde Three Musketeers
Furnace Mother Witch Tesla Minion Horde Three Musketeers
Tesla Minion Horde Furnace Giant Skeleton
Giant Skeleton Tesla Minion Horde
Minion Horde Giant Skeleton
Tesla Minion Horde Three Musketeers
Tesla Minion Horde Giant Skeleton
Giant Skeleton
Giant Skeleton Tesla Minion Horde Three Musketeers
Tesla Minion Horde Furnace Three Musketeers
Tesla Minion Horde Furnace Three Musketeers Giant Skeleton
Tesla Minion Horde Giant Skeleton Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Minion Horde Furnace
Mother Witch Minion Horde Furnace
Minion Horde Furnace
Minion Horde Three Musketeers
Minion Horde
Three Musketeers
Minion Horde
Furnace
Minion Horde Furnace Three Musketeers
Minion Horde Furnace Three Musketeers
Three Musketeers
Minion Horde
Three Musketeers
Mother Witch
Minion Horde Giant Skeleton
Minion Horde
Mother Witch Furnace
Minion Horde
Minion Horde Furnace Mother Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde
Three Musketeers
Minion Horde Three Musketeers
Giant Skeleton
Minion Horde Three Musketeers
Minion Horde Giant Skeleton
Giant Skeleton

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