My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Goblin Barrel Ram Rider
Zap
Goblin Gang Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Ice Wizard Electro Wizard
The Log
Goblin Gang Goblin Barrel Ram Rider
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Ice Wizard Electro Wizard Ram Rider
Fireball
Goblin Gang Tesla Goblin Barrel Ice Wizard Electro Wizard Ram Rider
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Tesla Ice Wizard Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Ice Wizard Tesla Electro Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Ram Rider
Goblin Gang
Goblin Barrel
Tesla
Goblin Barrel
Goblin Gang Arrows Ice Wizard Ram Rider
Ice Wizard
Goblin Barrel Ram Rider
Electro Wizard
Ram Rider
Ram Rider
Arrows Goblin Barrel Ice Wizard Electro Wizard
Goblinstein

Defense Synergies 1 6

Arrows
Tesla Ice Wizard
Goblin Gang
Tesla Ice Wizard Electro Wizard
Tesla
Goblin Gang Arrows Electro Wizard
Goblin Barrel
Ice Wizard
Arrows Goblin Gang
Electro Wizard
Goblin Gang Tesla Ram Rider
Ram Rider
Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Ice Wizard Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider Ice Wizard Electro Wizard
Tesla Goblin Gang Ice Wizard Electro Wizard Ram Rider
Arrows
Arrows Goblin Gang Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Ram Rider Arrows Goblin Gang Ice Wizard
Arrows Tesla Electro Wizard Ram Rider
Tesla Goblin Gang Ice Wizard
Goblin Gang Tesla Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Arrows Tesla Ram Rider
Arrows Tesla Goblin Gang Ice Wizard Electro Wizard Ram Rider
Tesla Goblin Gang Ice Wizard Electro Wizard Ram Rider
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Electro Wizard Ram Rider
Tesla Arrows Goblin Gang Electro Wizard
Arrows Tesla Goblin Gang Ice Wizard Electro Wizard Ram Rider
Arrows Tesla Ice Wizard Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Goblin Gang Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Electro Wizard Ram Rider
Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Ram Rider
Arrows Goblin Gang Tesla Ice Wizard Electro Wizard Ram Rider
Goblin Gang Tesla Ice Wizard Electro Wizard Ram Rider
Tesla
Electro Wizard
Goblin Gang Tesla
Tesla
Arrows Electro Wizard
Goblin Gang Tesla Ram Rider
Tesla
Goblin Gang Tesla Electro Wizard
Arrows Tesla Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows Ice Wizard Ram Rider
Arrows
Arrows Ice Wizard Ram Rider
Arrows Ram Rider
Goblin Gang Electro Wizard
Arrows Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Ice Wizard
Arrows Ice Wizard Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Arrows Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Ice Wizard Electro Wizard Ram Rider
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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