My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Goblin Barrel
The Log
Elixir Golem Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Mini P.E.K.K.A Musketeer Valkyrie Goblin Barrel
Fireball
Elixir Golem Musketeer Goblin Barrel
Poison
Elixir Golem Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Elixir Golem Goblin Barrel Mini P.E.K.K.A Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Mini P.E.K.K.A Musketeer Mirror Goblin Barrel The Log
Mini P.E.K.K.A
Elixir Golem Musketeer Valkyrie Mirror Rage The Log
Musketeer
Valkyrie Elixir Golem Mini P.E.K.K.A Mirror The Log
Valkyrie
Musketeer Goblin Barrel Mini P.E.K.K.A
Mirror
Goblin Barrel The Log Elixir Golem Mini P.E.K.K.A Musketeer
Rage
Elixir Golem Mini P.E.K.K.A
Goblin Barrel
Valkyrie Mirror Elixir Golem
The Log
Mirror Elixir Golem Mini P.E.K.K.A Musketeer

Defense Synergies 3 7

Elixir Golem
Mini P.E.K.K.A
The Log Musketeer Valkyrie Mirror
Musketeer
Valkyrie The Log Mini P.E.K.K.A Mirror
Valkyrie
Musketeer Mini P.E.K.K.A Mirror The Log
Mirror
Mini P.E.K.K.A Musketeer Valkyrie The Log
Rage
Goblin Barrel
The Log
Mini P.E.K.K.A Musketeer Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Musketeer Valkyrie
Musketeer
Musketeer Valkyrie The Log
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Musketeer The Log
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie The Log
Valkyrie Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Musketeer The Log
Valkyrie The Log Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Musketeer Valkyrie The Log
Mini P.E.K.K.A Valkyrie Musketeer The Log
Mini P.E.K.K.A Musketeer Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie The Log
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie The Log
Valkyrie Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Valkyrie The Log
Musketeer
Musketeer The Log
The Log
The Log
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log
Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Valkyrie
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log
The Log
Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer Valkyrie
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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