My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Dart Goblin Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Knight Dart Goblin Inferno Tower Wizard Goblin Barrel
The Log
Dart Goblin Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Knight Dart Goblin Wizard Goblin Barrel Prince
Fireball
Dart Goblin Inferno Tower Wizard Goblin Barrel
Poison
Dart Goblin Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Goblin Barrel Fireball Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Knight Dart Goblin
Knight
Dart Goblin Goblin Barrel Zap Fireball Wizard Prince
Dart Goblin
Knight Goblin Barrel Zap Prince
Fireball
Zap Knight
Inferno Tower
Wizard
Knight Prince
Goblin Barrel
Knight Dart Goblin Prince
Prince
Zap Goblin Barrel Knight Dart Goblin Wizard

Defense Synergies 3 11

Zap
Fireball Knight Dart Goblin Inferno Tower Prince
Knight
Dart Goblin Inferno Tower Zap Fireball Wizard
Dart Goblin
Knight Zap Inferno Tower Prince
Fireball
Zap Knight Inferno Tower
Inferno Tower
Knight Zap Dart Goblin Fireball Prince
Wizard
Knight Prince
Goblin Barrel
Prince
Zap Dart Goblin Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Inferno Tower Wizard
Inferno Tower Zap Knight Dart Goblin Prince
Inferno Tower Prince Knight Dart Goblin
Inferno Tower Prince Knight Dart Goblin
Fireball Prince
Fireball Zap Dart Goblin
Dart Goblin Inferno Tower Zap Fireball Wizard
Zap Dart Goblin Fireball Inferno Tower
Inferno Tower Prince
Knight Dart Goblin Inferno Tower Prince
Dart Goblin Zap Knight Fireball Wizard
Inferno Tower Zap Dart Goblin Fireball Wizard
Inferno Tower Prince Zap Knight Fireball Wizard
Fireball Wizard Zap Dart Goblin Prince
Inferno Tower Knight Prince
Inferno Tower Zap Fireball Prince
Wizard Knight Fireball Inferno Tower Prince
Fireball Zap Knight Dart Goblin Wizard Prince
Zap Wizard Knight Dart Goblin Fireball
Dart Goblin Inferno Tower Prince
Wizard Knight Dart Goblin Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Inferno Tower Prince
Fireball Zap Knight Wizard Prince
Zap Knight Inferno Tower Prince
Prince Zap Knight Fireball Inferno Tower
Inferno Tower Knight Prince
Fireball Wizard Zap Dart Goblin
Prince Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Knight Prince
Zap Knight Fireball Inferno Tower Prince
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower Prince
Zap Fireball Prince
Prince Knight Fireball Inferno Tower Wizard
Wizard Dart Goblin Fireball
Inferno Tower Zap Knight Dart Goblin Fireball Prince
Zap Dart Goblin Fireball Inferno Tower Wizard
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Dart Goblin
Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Prince
Zap Knight Dart Goblin Fireball Wizard Prince
Fireball Zap Dart Goblin Wizard
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball Prince
Zap Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Zap Dart Goblin Fireball Wizard Prince
Zap Dart Goblin Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Wizard Prince
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Wizard
Zap Dart Goblin Fireball Wizard
Fireball
Zap Dart Goblin Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Dart Goblin Fireball Prince
Fireball Zap Dart Goblin Wizard
Fireball
Fireball Knight Dart Goblin Wizard Prince
Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin Prince
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Prince
Prince
Fireball Dart Goblin Wizard

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